@@ -275,7 +275,7 @@ data directory. This is usually a good approach, but this means configuration fi
275275will not carry across machines if you copy the folder containing the Godot executable.
276276See :ref: `doc_data_paths ` for more information.
277277
278- If *true * portable operation is desired (e.g. for use on an USB stick),
278+ If *true * portable operation is desired (e.g. for use on a USB stick),
279279follow the steps in :ref: `doc_data_paths_self_contained_mode `.
280280
281281Why does Godot prioritize Vulkan and OpenGL over Direct3D?
@@ -287,10 +287,10 @@ available on (nearly) all platforms. Thanks to this design decision, a project
287287developed with Godot on Windows will run out of the box on Linux, macOS, and
288288more.
289289
290- While Vulkan and OpenGL remain our primary focus for their open standard and
291- cross-platform benefits, Godot 4.3 introduced experimental support for Direct3D 12.
292- This addition aims to enhance performance and compatibility on platforms where
293- Direct3D 12 is prevalent, such as Windows and Xbox. However, Vulkan and OpenGL
290+ While Vulkan and OpenGL remain our primary focus for their open standard and
291+ cross-platform benefits, Godot 4.3 introduced experimental support for Direct3D 12.
292+ This addition aims to enhance performance and compatibility on platforms where
293+ Direct3D 12 is prevalent, such as Windows and Xbox. However, Vulkan and OpenGL
294294will continue as the default rendering backends on all platforms, including Windows.
295295
296296Why does Godot aim to keep its core feature set small?
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