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Update Instantiate menu in 03.player_movement_code.rst (godotengine#7978)
This commit updates the instructions for instantiating a new child scene in the getting started first 3d game tutorial so that the menu option matches the language used in version 4.1.1. The associated image is updated to match and is updated to the preferred `webp` format. The "Instance Child Scene" menu now reads "Instantiate Child Scene".
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getting_started/first_3d_game/03.player_movement_code.rst

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@@ -361,7 +361,7 @@ tab at the top of the editor to do so.
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If you closed the scene before, head to the *FileSystem* dock and double-click
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``main.tscn`` to re-open it.
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To instantiate the ``Player``, right-click on the ``Main`` node and select *Instance
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To instantiate the ``Player``, right-click on the ``Main`` node and select *Instantiate
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Child Scene*.
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|image2|
@@ -446,7 +446,7 @@ work on the monsters.
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.. |image0| image:: img/03.player_movement_code/01.attach_script_to_player.webp
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.. |image1| image:: img/03.player_movement_code/02.clicking_main_tab.png
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.. |image2| image:: img/03.player_movement_code/03.instance_child_scene.png
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.. |image2| image:: img/03.player_movement_code/03.instance_child_scene.webp
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.. |image3| image:: img/03.player_movement_code/04.scene_tree_with_camera.png
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.. |image4| image:: img/03.player_movement_code/05.camera_preview_checkbox.png
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.. |image5| image:: img/03.player_movement_code/06.two_viewports.png
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