@@ -65,7 +65,7 @@ ScoreLabel
6565Message
6666~~~~~~~~~~~~
6767
68- 1. Add the text ``Dodge the creeps ! ``.
68+ 1. Add the text ``Dodge the Creeps ! ``.
69692. Set the "Horizontal Alignment" and "Vertical Alignment" to ``Center ``.
70703. Set the "Autowrap Mode" to ``Word ``, otherwise the label will stay on one line.
71714. Under "Control - Layout/Transform" set "Size X" to ``480 `` to use the entire width of the screen.
@@ -203,7 +203,7 @@ We also need to process what happens when the player loses. The code below will
203203 # Wait until the MessageTimer has counted down.
204204 await $MessageTimer.timeout
205205
206- $Message.text = "Dodge the\n Creeps !"
206+ $Message.text = "Dodge the Creeps !"
207207 $Message.show()
208208 # Make a one-shot timer and wait for it to finish.
209209 await get_tree().create_timer(1.0).timeout
@@ -219,7 +219,7 @@ We also need to process what happens when the player loses. The code below will
219219 await ToSignal(messageTimer, Timer.SignalName.Timeout);
220220
221221 var message = GetNode<Label>("Message");
222- message.Text = "Dodge the\n Creeps !";
222+ message.Text = "Dodge the Creeps !";
223223 message.Show();
224224
225225 await ToSignal(GetTree().CreateTimer(1.0), SceneTreeTimer.SignalName.Timeout);
@@ -310,7 +310,7 @@ signal of ``StartButton``, and add the following code to the new functions:
310310 }
311311
312312 void HUD::_on_StartMessageTimer_timeout() {
313- _message_label->set_text("Dodge the\n Creeps ");
313+ _message_label->set_text("Dodge the Creeps! ");
314314 _message_label->show();
315315 _start_button_timer->start();
316316 }
@@ -337,9 +337,6 @@ window and selecting the ``new_game()`` method or type "new_game" below "Receive
337337in the window. Verify that the green connection icon now appears next to
338338``func new_game() `` in the script.
339339
340- Remember to remove the call to ``new_game() `` from
341- ``_ready() ``.
342-
343340In ``new_game() ``, update the score display and show the "Get Ready" message:
344341
345342.. tabs ::
0 commit comments