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Merge pull request godotengine#7768 from Calinou/troubleshooting-macos-dock-icon
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about/troubleshooting.rst

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@@ -85,6 +85,23 @@ the system console. Godot cannot override this system-specific behavior.
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To solve this, select the system console window and press Enter to leave
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selection mode.
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The Godot editor's macOS dock icon gets duplicated every time it is manually moved
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If you open the Godot editor and manually change the position of the dock icon,
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then restart the editor, you will get a duplicate dock icon all the way to the
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right of the dock.
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This is due to a design limitation of the macOS dock. The only known way to
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resolve this would be to merge the project manager and editor into a single
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process, which means the project manager would no longer spawn a separate
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process when starting the editor. While using a single process instance would
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bring several benefits, it isn't planned to be done in the near future due to
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the complexity of the task.
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To avoid this issue, keep the Godot editor's dock icon at its default location
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as created by macOS.
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Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window
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