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Update c_sharp_basics.rst
* Fix incorrect file name with regards to adding the `program` parameter.
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tutorials/scripting/c_sharp/c_sharp_basics.rst

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@@ -123,7 +123,7 @@ In Visual Studio Code:
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To configure a project for debugging, you need a ``tasks.json`` and ``launch.json`` file in
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the ``.vscode`` folder with the necessary configuration. An example configuration can be
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found `here <https://github.com/godotengine/godot-csharp-vscode/issues/43#issuecomment-1258321229>`__ .
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In the ``tasks.json`` file, make sure the ``program`` parameter points to your Godot executable, either by
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In the ``launch.json`` file, make sure the ``program`` parameter in the relevant configuration points to your Godot executable, either by
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changing it to the path of the executable or by defining a ``GODOT4`` environment variable that points to the
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executable. Now, when you start the debugger in Visual Studio Code, your Godot project will run.
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