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Corrected --e to -e (godotengine#8111)
Change --e to -e in the rider setup docs.
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contributing/development/configuring_an_ide/rider.rst

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@@ -51,7 +51,7 @@ if you want to debug the editor, you need to configure the debugger first.
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--e --path <path to the Godot project>
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-e --path <path to the Godot project>
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This will tell the executable to debug the specified project without using the project manager.
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Use the root path to the project folder, not ``project.godot`` file path.

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