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Update instancing.rst (godotengine#7493)
Update physics material info on instancing page
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getting_started/step_by_step/instancing.rst

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@@ -121,12 +121,12 @@ There is more to instances. With this feature, you can:
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Let's try this. Open ``ball.tscn`` and select the Ball node. In the Inspector on
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the right, click on the PhysicsMaterial property to expand it.
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.. image:: img/instancing_physics_material_expand.png
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.. image:: img/instancing_physics_material_expand.webp
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Set its Bounce property to ``2`` by clicking on the number field, typing ``2``,
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Set its Bounce property to ``0.5`` by clicking on the number field, typing ``0.5``,
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and pressing :kbd:`Enter`.
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.. image:: img/instancing_property_bounce_updated.png
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.. image:: img/instancing_property_bounce_updated.webp
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Play the game by pressing :kbd:`F5` and notice how all balls now bounce a lot
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more. As the Ball scene is a template for all instances, modifying it and saving

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