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Merge pull request godotengine#8001 from Calinou/troubleshooting-firewall
Mention firewall issues causing long project startup times in Troubleshooting
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about/troubleshooting.rst

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@@ -74,6 +74,13 @@ peripherals' drivers to their latest version. If the bug persists, you need to
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disconnect the specific peripheral before opening the editor. You can then
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connect the peripheral again.
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Firewall software such as Portmaster may also cause the debug port to be
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blocked. This causes the project to take a long time to start, while being
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unable to use debugging features in the editor (such as viewing ``print()``
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output). You can work this around by changing the debug port used by the project
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in the Editor Settings (**Network > Debug > Remote Port**). The default is
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``6007``; try another value that is greater than ``1024``, such as ``7007``.
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The Godot editor appears frozen after clicking the system console
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