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ajreckofbruvzgmhilbrunner
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explicit the need for code signing when creating an .app of the editor (godotengine#7527)
Co-authored-by: bruvzg <[email protected]> Co-authored-by: Max Hilbrunner <[email protected]>
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contributing/development/compiling/compiling_for_macos.rst

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@@ -75,8 +75,9 @@ editor binary built with ``target=release_debug``::
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cp -r misc/dist/macos_tools.app ./Godot.app
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mkdir -p Godot.app/Contents/MacOS
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cp bin/godot.macos.opt.tools.universal Godot.app/Contents/MacOS/Godot
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cp bin/godot.macos.tools.universal Godot.app/Contents/MacOS/Godot
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chmod +x Godot.app/Contents/MacOS/Godot
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codesign --force --timestamp --options=runtime --entitlements misc/dist/macos/editor.entitlements -s - Godot.app
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.. note::
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