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Merge pull request godotengine#8895 from 31/dev/31/packed-order
c_sharp_collections.rst: copy variant page's Packed{TYPE}Array order
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tutorials/scripting/c_sharp/c_sharp_collections.rst

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@@ -77,15 +77,15 @@ In C#, packed arrays are replaced by ``System.Array``:
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====================== ==============================================================
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GDScript C#
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====================== ==============================================================
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``PackedByteArray`` ``byte[]``
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``PackedInt32Array`` ``int[]``
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``PackedInt64Array`` ``long[]``
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``PackedByteArray`` ``byte[]``
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``PackedFloat32Array`` ``float[]``
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``PackedFloat64Array`` ``double[]``
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``PackedStringArray`` ``string[]``
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``PackedColorArray`` ``Color[]``
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``PackedVector2Array`` ``Vector2[]``
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``PackedVector3Array`` ``Vector3[]``
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``PackedColorArray`` ``Color[]``
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====================== ==============================================================
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Other C# arrays are not supported by the Godot C# API since a packed array equivalent

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