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Support devices with limited framebuffer attachmentsΒ #4

@micahscopes

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@micahscopes

The GPU animation is using something like 8 framebuffer attachments, but a lot of mobile devices (especially iOS ones it seems) don't support more than 2.

In the long term it'd be nice to do all the GPU interpolation with just one big texture, but in the meantime a simple workaround could be to just disable GPU animation for devices with < 8 framebuffer attachments.

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