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script.js
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109 lines (93 loc) · 2.95 KB
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var dice1 = 0;
var dice2 = 0;
var player1Dice = ``;
var player2Dice = ``;
var p1Array = [];
var p2Array = [];
var gameMode = `Player 1`;
var msg = `Welcome ${gameMode}.`;
var main = function (input) {
// force start the game with player 1
if (gameMode == `Player 1` || gameMode == `Player 2`) {
if (gameMode == `Player 1`) {
gameMode = `p1Choice`;
console.log(`current game mode is ${gameMode}`);
spinTwoDice();
} else if (gameMode == `Player 2`) {
gameMode = `p2Choice`;
console.log(`current game mode is ${gameMode}`);
spinTwoDice();
}
return playerDiceRoll();
}
if (gameMode == `p1Choice`) {
// input is the dice number i.e D1 or D2
if (input == 1) {
console.log(`choose order block code here`);
createdNumber = `${dice1}${dice2}`;
gameMode = `Player 2`;
return message(1,1,createdNumber);
} else if (input == 2) {
createdNumber = `${dice2}${dice1}`;
gameMode = `Player 2`;
return message(1,2,createdNumber);
} else {
msg = `Please input a valid dice number`;
return msg;
}
} else if (gameMode == `p2Choice`) {
console.log(gameMode);
if (input == 1) {
console.log(`choose order block code for player 2 here`);
createdNumber2 = `${dice1}${dice2}`;
gameMode = `Compare results`;
return message(2,1,createdNumber2);
} else if (input == 2) {
createdNumber2 = `${dice2}${dice1}`;
gameMode = `Compare results`;
return message(2,2,createdNumber2);
} else {
msg = `Please input a valid dice number`;
return msg;
}
}
// add players scores to arrays
p1Array.push(player1Dice);
p2Array.push(player2Dice);
// compare the result of the rolls from both players
if (gameMode == `Compare results`) {
console.log(gameMode);
if (Number(createdNumber) > Number(createdNumber2)) {
msg = `Player 1 won this round. `;
} else if (Number(createdNumber) < Number(createdNumber2)) {
msg = `Player 2 won this round.`;
} else if (Number(createdNumber) = Number(createdNumber2)) {
msg = `It's a draw!`;
}
gameMode = `Player 1`;
return msg;
}
};
var playerDiceRoll = function () {
dice1 = rollDice();
dice2 = rollDice();
console.log(dice1, dice2);
return (msg += `<br>You rolled ${dice1} and ${dice2}. Please input a valid dice number to determine your score`);
};
var rollDice = function () {
// produces a decimal between 0 and 6
var randomDecimal = Math.random() * 6;
// take off the decimal
var randomInteger = Math.floor(randomDecimal);
// it's a number from 0 - 5 ... add 1
var diceNumber = randomInteger + 1;
return diceNumber;
};
var spinTwoDice = function () {
var dice1 = rollDice();
var dice2 = rollDice();
return `${dice1} and ${dice2}`;
};
var message = function(playerIndex,diceNumber,createdNumber){
return `Player ${playerIndex}, you chose dice ${diceNumber} first.<br>Your number is ${createdNumber}.`
}