Hi! Working on Unity pathfinding and found a tool that might be useful for the community here.
Wander Lobster Platform - https://d2758695161.github.io/wander-lobster-platform/
A browser-based pathfinding visualizer with:
- 5 algorithms: A*, Dijkstra, BFS, DFS, Greedy
- Real-time visualization (0.25x ~ 4x speed)
- Head-to-head battle mode
- Custom map drawing
For Unity developers, this is great for:
- Understanding how NavMesh-based pathfinding works under the hood
- Teaching team members about pathfinding fundamentals
- Quickly testing heuristic behavior before implementing in Unity
- Comparing different algorithms visually before committing to one
The battle mode (two algorithms racing on the same map) is particularly nice for presentations or team education.
Pure frontend, no dependencies:
(Not affiliated, just sharing useful finds)
Hi! Working on Unity pathfinding and found a tool that might be useful for the community here.
Wander Lobster Platform - https://d2758695161.github.io/wander-lobster-platform/
A browser-based pathfinding visualizer with:
For Unity developers, this is great for:
The battle mode (two algorithms racing on the same map) is particularly nice for presentations or team education.
Pure frontend, no dependencies:
(Not affiliated, just sharing useful finds)