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HIDUE Missing when packaging a blueprint-only project #103

@ghost

Description

Setup:

  • Windows 10
  • UE5.3
  • Latest UE5.3-flavoured pre-built plugin (this one)
  • A project with the SpaceMouse plugin and the minimal stuff to get some input bindings to move a pawn with the spacemouse input
  • Make sure the plugin is enabled (and check the .ueproject file to make sure)

Things work fine in the editor, but when you try to run the packaged project you get the 'Missing HIDUE' message and the packaged game crashes.

If you add a C++ class to the project (Tools>New C++ Class) then everything works fine. The Readme mentions that you need to create a code project to build the plugin from source, but I'm using the pre-built version so that shouldn't apply? Or does it only work blueprint-only if you get it from the marketplace?

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