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<Keyword >Win32Proj</Keyword >
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<RootNamespace >D3D12Raytracing</RootNamespace >
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<ProjectName >D3D12RaytracingHelloWorld</ProjectName >
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- <WindowsTargetPlatformVersion >10.0.19041.0 </WindowsTargetPlatformVersion >
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+ <WindowsTargetPlatformVersion >10.0</WindowsTargetPlatformVersion >
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</PropertyGroup >
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<Import Project =" $(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" Label =" Configuration" >
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<ConfigurationType >Application</ConfigurationType >
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<UseDebugLibraries >true</UseDebugLibraries >
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- <PlatformToolset >v142 </PlatformToolset >
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+ <PlatformToolset >v143 </PlatformToolset >
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<CharacterSet >Unicode</CharacterSet >
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</PropertyGroup >
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<PropertyGroup Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" Label =" Configuration" >
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<ConfigurationType >Application</ConfigurationType >
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<UseDebugLibraries >false</UseDebugLibraries >
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- <PlatformToolset >v142 </PlatformToolset >
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+ <PlatformToolset >v143 </PlatformToolset >
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<WholeProgramOptimization >true</WholeProgramOptimization >
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<CharacterSet >Unicode</CharacterSet >
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</PropertyGroup >
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</ItemGroup >
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<ItemGroup >
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<FxCompile Include =" Raytracing.hlsl" >
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- <ShaderType Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >Library</ShaderType >
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- <ShaderModel Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >6.3</ShaderModel >
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- <VariableName Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >g_p%(Filename)</VariableName >
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- <HeaderFileOutput Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >$(IntDir)CompiledShaders\%(Filename).hlsl.h</HeaderFileOutput >
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- <ShaderType Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >Library</ShaderType >
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- <ShaderModel Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >6.3</ShaderModel >
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- <VariableName Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >g_p%(Filename)</VariableName >
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- <HeaderFileOutput Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >$(IntDir)CompiledShaders\%(Filename).hlsl.h</HeaderFileOutput >
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+ <EnableDebuggingInformation Condition =" '$(Configuration)'=='Debug'" >true</EnableDebuggingInformation >
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+ <AdditionalOptions Condition =" '$(Configuration)'=='Debug'" >-Qembed_debug %(AdditionalOptions)</AdditionalOptions >
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+ <ShaderType >Library</ShaderType >
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+ <ShaderModel >6.3</ShaderModel >
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+ <VariableName >g_p%(Filename)</VariableName >
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+ <HeaderFileOutput >$(IntDir)CompiledShaders\%(Filename).hlsl.h</HeaderFileOutput >
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</FxCompile >
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</ItemGroup >
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<Import Project =" $(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label =" ExtensionTargets" >
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- <Import Project =" ..\..\..\..\..\Packages\WinPixEventRuntime.1.0.180612001 \build\WinPixEventRuntime.targets" Condition =" Exists('..\..\..\..\..\Packages\WinPixEventRuntime.1.0.180612001 \build\WinPixEventRuntime.targets')" />
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+ <Import Project =" ..\..\..\..\..\Packages\WinPixEventRuntime.1.0.240308001 \build\WinPixEventRuntime.targets" Condition =" Exists('..\..\..\..\..\Packages\WinPixEventRuntime.1.0.240308001 \build\WinPixEventRuntime.targets')" />
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</ImportGroup >
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<Target Name =" EnsureNuGetPackageBuildImports" BeforeTargets =" PrepareForBuild" >
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<PropertyGroup >
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<ErrorText >This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText >
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</PropertyGroup >
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- <Error Condition =" !Exists('..\..\..\..\..\Packages\WinPixEventRuntime.1.0.180612001 \build\WinPixEventRuntime.targets')" Text =" $([System.String]::Format('$(ErrorText)', '..\..\..\..\..\Packages\WinPixEventRuntime.1.0.180612001 \build\WinPixEventRuntime.targets'))" />
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+ <Error Condition =" !Exists('..\..\..\..\..\Packages\WinPixEventRuntime.1.0.240308001 \build\WinPixEventRuntime.targets')" Text =" $([System.String]::Format('$(ErrorText)', '..\..\..\..\..\Packages\WinPixEventRuntime.1.0.240308001 \build\WinPixEventRuntime.targets'))" />
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</Target >
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</Project >
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