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The HDR sample project does not enumerate all display adapters, which causes D3D12HDR::CheckDisplayHDRSupport() to report incorrect information. To reproduce this issue:
Connect a display to a dedicated GPU, such as an NVIDIA card
Connect a second HDR-compatible display to an integrated GPU, such as an AMD integrated GPU
Set the dedicated GPU as the "main display"
Enable HDR output in Windows on the secondary display that is connected to the integrated GPU
Run the project
Move the window to the secondary display that is connected to the integrated GPU
Note that CheckDisplayHDRSupport incorrectly reports false