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May 2022
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.nuget/directxmath.nuspec

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<owners>microsoft,directxtk</owners>
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<summary>DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps.</summary>
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<description>The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows on ARM through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler.</description>
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<releaseNotes>Matches the January 2022 release.</releaseNotes>
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<releaseNotes>Matches the May 2022 release.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615560</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXMath.git" />
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<icon>images\icon.jpg</icon>

HISTORY.md

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## Release History
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### May 2022 (3.17b)
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* Hot-fix to address ``-Wreserved-identifier`` warnings with clang v13
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* C++20 spaceship operators for XMFLOAT2, XMFLOAT3, etc. when building with ``/std:c++20 /Zc:_cplusplus``
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* Minor CMake project update
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### January 2022 (3.17)
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* Added ColorsLinear namespace to DirectXColors.h with linear versions of .NET colors
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* Optimized the ``XMMatrixRotationRollPitchYaw(FromVector)`` functions

README.md

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Copyright (c) Microsoft Corporation.
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**January 2022**
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**May 2022**
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This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library for use in games and graphics apps.
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This code is designed to build with Visual Studio 2017, Visual Studio 2019, Visual Studio 2022, or clang/LLVM for Windows. It is recommended that you make use of the latest updates (VS 2017 15.9; VS 2019 16.7 or later).
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This code is designed to build with Visual Studio 2017, Visual Studio 2019, Visual Studio 2022, or clang/LLVM for Windows. It is recommended that you make use of the latest updates (VS 2017 15.9; VS 2019 16.9 or later).
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These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).
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