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* Template forms have been added for `XMVectorPermute`, `XMVectorSwizzle`, `XMVectorShiftLeft`, `XMVectorRotateLeft`, `XMVectorRotateRight`, and `XMVectorInsert`
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### February 2011 (XNAMath 2.04)
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* Addition of new data types and associated load-store functions:
* Marked most single-parameter C++ constructors with `explicit` keyword
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* Corrected range issues with SSE implementations of `XMVectorFloor` and `XMVectorCeiling`
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### August 2009 (XNAMath 2.01)
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* Adds ``XM_STRICT_VECTOR4``. This opt-in directive disallows the usage of XboxMath-like member accessors such as .x, .y, and .z. This makes it easier to write portable XNA Math code.
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* Added conversion support for the following Windows graphics formats:
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+ 16-bit color formats (565, 555X, 5551)
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+ 4-bits per channel color formats (4444)
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+ Unique Direct3D 10/11 formats (``DXGI_FORMAT_R9G9B9E5_SHAREDEXP`` and ``DXGI_FORMAT_R11G11B10_FLOAT``)
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* 16-bit color formats (565, 555X, 5551)
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* 4-bits per channel color formats (4444)
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* Unique Direct3D 10/11 formats (``DXGI_FORMAT_R9G9B9E5_SHAREDEXP`` and ``DXGI_FORMAT_R11G11B10_FLOAT``)
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### March 2009 (XNAMath 2.00)
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* Initial release (based on the Xbox 360 Xbox math library)
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@@ -111,9 +111,7 @@ This project has adopted the [Microsoft Open Source Code of Conduct](https://ope
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## Trademarks
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This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general).
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Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
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This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
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