@@ -1458,8 +1458,13 @@ namespace DirectX
14581458 XMMATRIX XM_CALLCONV XMMatrixRotationX (float Angle) noexcept ;
14591459 XMMATRIX XM_CALLCONV XMMatrixRotationY (float Angle) noexcept ;
14601460 XMMATRIX XM_CALLCONV XMMatrixRotationZ (float Angle) noexcept ;
1461+
1462+ // Rotates about y-axis (Yaw), then x-axis (Pitch), then z-axis (Roll)
14611463 XMMATRIX XM_CALLCONV XMMatrixRotationRollPitchYaw (float Pitch, float Yaw, float Roll) noexcept ;
1464+
1465+ // Rotates about y-axis (Angles.y), then x-axis (Angles.x), then z-axis (Angles.z)
14621466 XMMATRIX XM_CALLCONV XMMatrixRotationRollPitchYawFromVector (FXMVECTOR Angles) noexcept ;
1467+
14631468 XMMATRIX XM_CALLCONV XMMatrixRotationNormal (FXMVECTOR NormalAxis, float Angle) noexcept ;
14641469 XMMATRIX XM_CALLCONV XMMatrixRotationAxis (FXMVECTOR Axis, float Angle) noexcept ;
14651470 XMMATRIX XM_CALLCONV XMMatrixRotationQuaternion (FXMVECTOR Quaternion) noexcept ;
@@ -1521,8 +1526,13 @@ namespace DirectX
15211526 XMVECTOR XM_CALLCONV XMQuaternionBaryCentricV (FXMVECTOR Q0, FXMVECTOR Q1, FXMVECTOR Q2, GXMVECTOR F, HXMVECTOR G) noexcept ;
15221527
15231528 XMVECTOR XM_CALLCONV XMQuaternionIdentity () noexcept ;
1529+
1530+ // Rotates about y-axis (Yaw), then x-axis (Pitch), then z-axis (Roll)
15241531 XMVECTOR XM_CALLCONV XMQuaternionRotationRollPitchYaw (float Pitch, float Yaw, float Roll) noexcept ;
1532+
1533+ // Rotates about y-axis (Angles.y), then x-axis (Angles.x), then z-axis (Angles.z)
15251534 XMVECTOR XM_CALLCONV XMQuaternionRotationRollPitchYawFromVector (FXMVECTOR Angles) noexcept ;
1535+
15261536 XMVECTOR XM_CALLCONV XMQuaternionRotationNormal (FXMVECTOR NormalAxis, float Angle) noexcept ;
15271537 XMVECTOR XM_CALLCONV XMQuaternionRotationAxis (FXMVECTOR Axis, float Angle) noexcept ;
15281538 XMVECTOR XM_CALLCONV XMQuaternionRotationMatrix (FXMMATRIX M) noexcept ;
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