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Getting Started
Chuck Walbourn edited this page May 28, 2025
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The DirectXMesh library provides functions for mesh-processing operations to prepare geometry for rendering by Direct3D. The project includes a C++ library, some optional Utility C++ files, and a program built using the library.
flowchart TD
A(DirectXMesh C++ Library)
A-->C
B(<b>Utilities</b><br />WaveFrontReader)
B-->C
C[meshconvert]
The DirectXMesh library itself consists of a few functional areas:
graph LR
subgraph IB/VB cache optimization
I[Attribute Sort]
F[OptimizeFaces]
L[OptimizeFacesLRU]
V[OptimizeVertices]
end
subgraph Vertex Buffers
R[Reader]
W[Writer]
end
subgraph Input Layouts
1[D3D11]
2[D3D12]
end
subgraph Geometry operations
A[Adjacency]
C[Clean and validate]
N[Normals, tangents,<br />and bi-tangents]
D[Vertex weld]
T[Concat]
E[Helper functions]
end
TODO
TODO
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v20
- GCC 10.5, 11.4, 12.3, 13.3, 14.2
- MinGW 12.2, 13.2
- CMake 3.21
DirectX Tool Kit for DirectX 11