diff --git a/.azuredevops/pipelines/DirectXTK12-GitHub-GDK-Dev17.yml b/.azuredevops/pipelines/DirectXTK12-GitHub-GDK-Dev17.yml index 3ca2e602..5c3c3678 100644 --- a/.azuredevops/pipelines/DirectXTK12-GitHub-GDK-Dev17.yml +++ b/.azuredevops/pipelines/DirectXTK12-GitHub-GDK-Dev17.yml @@ -21,7 +21,9 @@ pr: paths: include: - '.azuredevops/pipelines/DirectXTK12-GitHub-GDK-Dev17.yml' - - '.azuredevops/pipelines/DirectXTK12-build-gdk.yml' + - '.azuredevops/templates/DirectXTK12-build-gdk.yml' + - '.azuredevops/templates/DirectXTK12-build-gdkx.yml' + - '.azuredevops/templates/DirectXTK12-setup-gdk-auto.yml' - CMakeList.txt - build/*.in - build/*.cmake @@ -63,7 +65,7 @@ variables: jobs: - job: BUILD_GDK - displayName: 'Microsoft Game Development Kit (GDK Gaming.Desktop.x64)' + displayName: 'Microsoft Game Development Kit (Gaming.*.x64)' timeoutInMinutes: 120 cancelTimeoutInMinutes: 1 steps: @@ -99,12 +101,17 @@ jobs: - task: NuGetAuthenticate@1 displayName: 'NuGet Auth' - task: PowerShell@2 - displayName: 'NuGet Install GDK' + displayName: 'NuGet Install PC GDK' inputs: targetType: filePath filePath: ./build/RestoreGDK.ps1 arguments: -GDKEditionNumber $(GDK_EDITION) -OutputDirectory $(EXTRACTED_FOLDER) failOnStderr: true + - task: NuGetCommand@2 + displayName: 'NuGet install Xbox GDK' + inputs: + command: custom + arguments: 'install -directdownload Microsoft.GDK.Xbox -ExcludeVersion -Version $(GDKNuGetPackageVersion) -OutputDirectory $(EXTRACTED_FOLDER)' - task: CopyFiles@2 displayName: Set up Directory.Build.props inputs: @@ -128,8 +135,8 @@ jobs: msVersion: '17.0' vsYear: 2022 - - job: BUILD_GDKX - displayName: 'Microsoft Game Development Kit (GDK x64)' + - job: BUILD_GDKX_SCAR + displayName: 'Microsoft Game Development Kit (x64+Xbox Series X|S)' timeoutInMinutes: 120 cancelTimeoutInMinutes: 1 steps: @@ -164,13 +171,74 @@ jobs: displayName: 'Secure Supply Chain Analysis' - task: NuGetAuthenticate@1 displayName: 'NuGet Auth' + - template: '/.azuredevops/templates/DirectXTK12-setup-gdk-auto.yml' + parameters: + windows: true + scarlett: true + - task: CopyFiles@2 + displayName: Set up Directory.Build.props + inputs: + SourceFolder: build + Contents: 'Directory.Build.props' + TargetFolder: $(Build.SourcesDirectory) + - task: MSBuild@1 + displayName: Setup BWOI VCTargets + inputs: + solution: build/SetupBWOI.targets + msbuildArchitecture: x64 + msbuildArguments: /p:GDKEditionNumber=$(GDK_EDITION) + - task: MSBuild@1 + displayName: Log Information + inputs: + solution: build/LogInfo.targets + msbuildArchitecture: x64 + msbuildArguments: /p:GDKEditionNumber=$(GDK_EDITION) + - template: '/.azuredevops/templates/DirectXTK12-build-gdkx.yml' + parameters: + msVersion: '17.0' + vsYear: 2022 + xboxone: false + + - job: BUILD_GDKX_XBONE + displayName: 'Microsoft Game Development Kit (x64+Xbox One)' + timeoutInMinutes: 120 + cancelTimeoutInMinutes: 1 + steps: + - checkout: self + clean: true + fetchTags: false + fetchDepth: 1 + - task: NuGetToolInstaller@1 + displayName: 'Use NuGet' - task: PowerShell@2 - displayName: 'NuGet Install GDK' + displayName: 'Create nuget.config with single source' inputs: - targetType: filePath - filePath: ./build/RestoreGDK.ps1 - arguments: -GDKEditionNumber $(GDK_EDITION) -OutputDirectory $(EXTRACTED_FOLDER) - failOnStderr: true + targetType: inline + script: | + $xml = @' + + + + + + + '@ + $xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config" + + - task: NuGetCommand@2 + # We have to use a nuget.config to provide the feed for the 'nuget install' option. + displayName: 'NuGet set package source to ADO feed' + inputs: + command: custom + arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config + - task: nuget-security-analysis@0 + displayName: 'Secure Supply Chain Analysis' + - task: NuGetAuthenticate@1 + displayName: 'NuGet Auth' + - template: '/.azuredevops/templates/DirectXTK12-setup-gdk-auto.yml' + parameters: + windows: true + scarlett: false - task: CopyFiles@2 displayName: Set up Directory.Build.props inputs: @@ -193,9 +261,10 @@ jobs: parameters: msVersion: '17.0' vsYear: 2022 + scarlett: false - job: BUILD_GDK_CMAKE_SCAR - displayName: 'Microsoft Game Development Kit (GDK) using CMake (Scarlett)' + displayName: 'Microsoft Game Development Kit (GDK) using CMake (Xbox Series X|S)' timeoutInMinutes: 120 cancelTimeoutInMinutes: 1 steps: @@ -229,13 +298,10 @@ jobs: displayName: 'Secure Supply Chain Analysis' - task: NuGetAuthenticate@1 displayName: 'NuGet Auth' - - task: PowerShell@2 - displayName: 'NuGet Install GDK' - inputs: - targetType: filePath - filePath: ./build/RestoreGDK.ps1 - arguments: -GDKEditionNumber $(GDK_EDITION) -OutputDirectory $(EXTRACTED_FOLDER) - failOnStderr: true + - template: '/.azuredevops/templates/DirectXTK12-setup-gdk-auto.yml' + parameters: + windows: false + scarlett: true - task: CmdLine@2 displayName: Setup BWOI for GDK command-line inputs: @@ -248,7 +314,10 @@ jobs: echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64 echo ##vso[task.prependpath]%VCToolsInstallDir%bin\HostX64\x64 call $(Build.SourcesDirectory)\build\SetupBWOI.cmd $(EXTRACTED_FOLDER) $(GDK_EDITION) Scarlett + echo ##vso[task.setvariable variable=GameDK;]%GameDK% echo ##vso[task.setvariable variable=GameDKLatest;]%GameDKLatest% + echo ##vso[task.setvariable variable=GameDKCoreLatest;]%GameDKCoreLatest% + echo ##vso[task.setvariable variable=GameDKXboxLatest;]%GameDKXboxLatest% echo ##vso[task.setvariable variable=GRDKLatest;]%GRDKLatest% echo ##vso[task.setvariable variable=GXDKLatest;]%GXDKLatest% echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE% @@ -346,13 +415,10 @@ jobs: displayName: 'Secure Supply Chain Analysis' - task: NuGetAuthenticate@1 displayName: 'NuGet Auth' - - task: PowerShell@2 - displayName: 'NuGet Install GDK' - inputs: - targetType: filePath - filePath: ./build/RestoreGDK.ps1 - arguments: -GDKEditionNumber $(GDK_EDITION) -OutputDirectory $(EXTRACTED_FOLDER) - failOnStderr: true + - template: '/.azuredevops/templates/DirectXTK12-setup-gdk-auto.yml' + parameters: + windows: false + scarlett: false - task: CmdLine@2 displayName: Setup BWOI for GDK command-line inputs: @@ -365,7 +431,10 @@ jobs: echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64 echo ##vso[task.prependpath]%VCToolsInstallDir%bin\HostX64\x64 call $(Build.SourcesDirectory)\build\SetupBWOI.cmd $(EXTRACTED_FOLDER) $(GDK_EDITION) XboxOne + echo ##vso[task.setvariable variable=GameDK;]%GameDK% echo ##vso[task.setvariable variable=GameDKLatest;]%GameDKLatest% + echo ##vso[task.setvariable variable=GameDKCoreLatest;]%GameDKCoreLatest% + echo ##vso[task.setvariable variable=GameDKXboxLatest;]%GameDKXboxLatest% echo ##vso[task.setvariable variable=GRDKLatest;]%GRDKLatest% echo ##vso[task.setvariable variable=GXDKLatest;]%GXDKLatest% echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE% @@ -469,13 +538,10 @@ jobs: displayName: 'Secure Supply Chain Analysis' - task: NuGetAuthenticate@1 displayName: 'NuGet Auth' - - task: PowerShell@2 - displayName: 'NuGet Install GDK' - inputs: - targetType: filePath - filePath: ./build/RestoreGDK.ps1 - arguments: -GDKEditionNumber $(GDK_EDITION) -OutputDirectory $(EXTRACTED_FOLDER) - failOnStderr: true + - template: '/.azuredevops/templates/DirectXTK12-setup-gdk-auto.yml' + parameters: + windows: false + scarlett: false - task: NuGetCommand@2 displayName: NuGet restore inputs: @@ -566,13 +632,10 @@ jobs: displayName: 'Secure Supply Chain Analysis' - task: NuGetAuthenticate@1 displayName: 'NuGet Auth' - - task: PowerShell@2 - displayName: 'NuGet Install GDK' - inputs: - targetType: filePath - filePath: ./build/RestoreGDK.ps1 - arguments: -GDKEditionNumber $(GDK_EDITION) -OutputDirectory $(EXTRACTED_FOLDER) - failOnStderr: true + - template: '/.azuredevops/templates/DirectXTK12-setup-gdk-auto.yml' + parameters: + windows: false + scarlett: true - task: NuGetCommand@2 displayName: NuGet restore inputs: diff --git a/.azuredevops/pipelines/DirectXTK12-GitHub-GDK.yml b/.azuredevops/pipelines/DirectXTK12-GitHub-GDK.yml index 336e0cac..a32a4dc7 100644 --- a/.azuredevops/pipelines/DirectXTK12-GitHub-GDK.yml +++ b/.azuredevops/pipelines/DirectXTK12-GitHub-GDK.yml @@ -116,12 +116,17 @@ jobs: - task: NuGetAuthenticate@1 displayName: 'NuGet Auth' - task: PowerShell@2 - displayName: 'NuGet Install GDK' + displayName: 'NuGet Install PC GDK' inputs: targetType: filePath filePath: ./build/RestoreGDK.ps1 arguments: -GDKEditionNumber $(GDK_EDITION) -OutputDirectory $(EXTRACTED_FOLDER) failOnStderr: true + - task: NuGetCommand@2 + displayName: 'NuGet install Xbox GDK' + inputs: + command: custom + arguments: 'install -directdownload Microsoft.GDK.Xbox -ExcludeVersion -Version $(GDKNuGetPackageVersion) -OutputDirectory $(EXTRACTED_FOLDER)' - task: CopyFiles@2 displayName: Set up Directory.Build.props inputs: @@ -188,12 +193,17 @@ jobs: - task: NuGetAuthenticate@1 displayName: 'NuGet Auth' - task: PowerShell@2 - displayName: 'NuGet Install GDK' + displayName: 'NuGet Install PC GDK' inputs: targetType: filePath filePath: ./build/RestoreGDK.ps1 arguments: -GDKEditionNumber $(GDK_EDITION) -OutputDirectory $(EXTRACTED_FOLDER) failOnStderr: true + - task: NuGetCommand@2 + displayName: 'NuGet install Xbox GDK' + inputs: + command: custom + arguments: 'install -directdownload Microsoft.GDK.Xbox -ExcludeVersion -Version $(GDKNuGetPackageVersion) -OutputDirectory $(EXTRACTED_FOLDER)' - task: NuGetCommand@2 displayName: NuGet restore inputs: @@ -211,7 +221,6 @@ jobs: displayName: Setup BWOI VCTargets inputs: solution: build/SetupBWOI.targets - msbuildVersion: 16.0 msbuildArchitecture: x64 msbuildArguments: /p:GDKEditionNumber=$(GDK_EDITION) - task: MSBuild@1 @@ -226,7 +235,6 @@ jobs: continueOnError: true inputs: solution: '**\*GDK_2019*.sln' - vsVersion: 16.0 platform: Gaming.Xbox.XboxOne.x64 configuration: Debug msbuildArchitecture: x64 @@ -236,7 +244,6 @@ jobs: continueOnError: true inputs: solution: '**\*GDK_2019*.sln' - vsVersion: 16.0 platform: Gaming.Xbox.XboxOne.x64 configuration: Release msbuildArchitecture: x64 @@ -285,12 +292,17 @@ jobs: - task: NuGetAuthenticate@1 displayName: 'NuGet Auth' - task: PowerShell@2 - displayName: 'NuGet Install GDK' + displayName: 'NuGet Install PC GDK' inputs: targetType: filePath filePath: ./build/RestoreGDK.ps1 arguments: -GDKEditionNumber $(GDK_EDITION) -OutputDirectory $(EXTRACTED_FOLDER) failOnStderr: true + - task: NuGetCommand@2 + displayName: 'NuGet install Xbox GDK' + inputs: + command: custom + arguments: 'install -directdownload Microsoft.GDK.Xbox -ExcludeVersion -Version $(GDKNuGetPackageVersion) -OutputDirectory $(EXTRACTED_FOLDER)' - task: NuGetCommand@2 displayName: NuGet restore inputs: @@ -308,7 +320,6 @@ jobs: displayName: Setup BWOI VCTargets inputs: solution: build/SetupBWOI.targets - msbuildVersion: 16.0 msbuildArchitecture: x64 msbuildArguments: /p:GDKEditionNumber=$(GDK_EDITION) - task: MSBuild@1 @@ -323,7 +334,6 @@ jobs: continueOnError: true inputs: solution: '**\*GDK_2019*.sln' - vsVersion: 16.0 platform: Gaming.Xbox.Scarlett.x64 configuration: Debug msbuildArchitecture: x64 @@ -333,7 +343,6 @@ jobs: continueOnError: true inputs: solution: '**\*GDK_2019*.sln' - vsVersion: 16.0 platform: Gaming.Xbox.Scarlett.x64 configuration: Release msbuildArchitecture: x64 diff --git a/.azuredevops/templates/DirectXTK12-build-gdkx.yml b/.azuredevops/templates/DirectXTK12-build-gdkx.yml index e32c8432..cafa4c5e 100644 --- a/.azuredevops/templates/DirectXTK12-build-gdkx.yml +++ b/.azuredevops/templates/DirectXTK12-build-gdkx.yml @@ -14,6 +14,12 @@ parameters: type: number values: - 2022 + - name: scarlett + type: boolean + default: true + - name: xboxone + type: boolean + default: true steps: - task: VSBuild@1 @@ -38,6 +44,7 @@ steps: msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION) - task: VSBuild@1 displayName: Build solution DirectXTK_GDKX_${{ parameters.vsYear }} xbdbg + condition: eq(${{ parameters.xboxone }}, true) continueOnError: true inputs: solution: DirectXTK_GDKX_${{ parameters.vsYear }}.sln @@ -48,6 +55,7 @@ steps: msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION) - task: VSBuild@1 displayName: Build solution DirectXTK_GDKX_${{ parameters.vsYear }} xbrel + condition: eq(${{ parameters.xboxone }}, true) continueOnError: true inputs: solution: DirectXTK_GDKX_${{ parameters.vsYear }}.sln @@ -58,6 +66,7 @@ steps: msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION) - task: VSBuild@1 displayName: Build solution DirectXTK_GDKX_${{ parameters.vsYear }} scardbg + condition: eq(${{ parameters.scarlett }}, true) continueOnError: true inputs: solution: DirectXTK_GDKX_${{ parameters.vsYear }}.sln @@ -68,6 +77,7 @@ steps: msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION) - task: VSBuild@1 displayName: Build solution DirectXTK_GDKX_${{ parameters.vsYear }} scarrel + condition: eq(${{ parameters.scarlett }}, true) continueOnError: true inputs: solution: DirectXTK_GDKX_${{ parameters.vsYear }}.sln diff --git a/.azuredevops/templates/DirectXTK12-setup-gdk-auto.yml b/.azuredevops/templates/DirectXTK12-setup-gdk-auto.yml new file mode 100644 index 00000000..e8ea7362 --- /dev/null +++ b/.azuredevops/templates/DirectXTK12-setup-gdk-auto.yml @@ -0,0 +1,55 @@ +# Copyright (c) Microsoft Corporation. +# Licensed under the MIT License. +# +# https://go.microsoft.com/fwlink/?LinkID=615561 + +# Template used by GitHub-GDK-* pipelines + +parameters: + - name: windows + type: boolean + default: true + - name: scarlett + type: boolean + default: true + +steps: + - task: PowerShell@2 + displayName: 'NuGet Install GDK' + inputs: + targetType: filePath + filePath: ./build/RestoreGDK.ps1 + arguments: -GDKEditionNumber $(GDK_EDITION) -OutputDirectory $(EXTRACTED_FOLDER) -AutoLayout + failOnStderr: true + - task: NuGetCommand@2 + displayName: 'NuGet install GDK (Windows)' + condition: and(ge(variables.GDKEditionNumber, '251000'), eq(${{ parameters.windows }}, true)) + inputs: + command: custom + arguments: > + install -directdownload Microsoft.GDK.Windows -ExcludeVersion -Version $(GDKNuGetPackageVersion) + -OutputDirectory $(EXTRACTED_FOLDER) + - task: NuGetCommand@2 + displayName: 'NuGet install GDK (Xbox Series X|S)' + condition: and(ge(variables.GDKEditionNumber, '251000'), eq(${{ parameters.scarlett }}, true)) + inputs: + command: custom + arguments: > + install -directdownload Microsoft.GDK.Xbox.XboxSeriesX_S -ExcludeVersion -Version $(GDKNuGetPackageVersion) + -OutputDirectory $(EXTRACTED_FOLDER) + - task: NuGetCommand@2 + displayName: 'NuGet install GDK (Xbox One)' + condition: and(ge(variables.GDKEditionNumber, '251000'), eq(${{ parameters.scarlett }}, false)) + inputs: + command: custom + arguments: > + install -directdownload Microsoft.GDK.Xbox.XboxOne -ExcludeVersion -Version $(GDKNuGetPackageVersion) + -OutputDirectory $(EXTRACTED_FOLDER) + - task: NuGetCommand@2 + displayName: 'NuGet install GDK (Xbox)' + condition: lt(variables.GDKEditionNumber, '251000') + inputs: + command: custom + arguments: > + install -directdownload Microsoft.GDK.Xbox -ExcludeVersion -Version $(GDKNuGetPackageVersion) + -OutputDirectory $(EXTRACTED_FOLDER) diff --git a/.gitignore b/.gitignore index dd8db156..7b890949 100644 --- a/.gitignore +++ b/.gitignore @@ -29,3 +29,4 @@ Bin /out /CMakeUserPresets.json /build/vcpkg_installed +/build/obj diff --git a/build/Directory.Build.props b/build/Directory.Build.props index 330584b7..08164e0b 100644 --- a/build/Directory.Build.props +++ b/build/Directory.Build.props @@ -12,27 +12,11 @@ <_AlternativeVCTargetsPath170>$(ExtractedFolder)VCTargets170\ <_AlternativeVCTargetsPath160>$(ExtractedFolder)VCTargets160\ - <_AlternativeVCTargetsPath150 Condition="'$(GDKEditionNumber)' != '' AND '$(GDKEditionNumber)' < '241000'">$(ExtractedFolder)VCTargets150\ 15.0 - - <_PCNuGetPackage>Microsoft.PGDK - <_XboxNuGetPackage>Microsoft.GDK - - - - <_PCNuGetPackage>Microsoft.GDK.PC - <_XboxNuGetPackage>Microsoft.GDK.Xbox - - - - <_PCNuGetPackage>$(_PCNuGetPackage).$(GDKEditionNumber) - <_XboxNuGetPackage>$(_XboxNuGetPackage).$(GDKEditionNumber) - - @@ -47,11 +31,32 @@ Project="$(ExtractedFolder)Microsoft.Windows.SDK.cpp.arm64\build\native\Microsoft.Windows.SDK.cpp.arm64.props" /> - + + + + + + + + + + + + + + + + + + - + @@ -66,21 +71,18 @@ $(_AlternativeVCTargetsPath160) true - $(_AlternativeVCTargetsPath150) $(_AlternativeVCTargetsPath160) $(_AlternativeVCTargetsPath160) true - $(_AlternativeVCTargetsPath150) $(_AlternativeVCTargetsPath160) $(_AlternativeVCTargetsPath160) true - $(_AlternativeVCTargetsPath150) $(_AlternativeVCTargetsPath160) @@ -91,21 +93,18 @@ --> true - $(_AlternativeVCTargetsPath150) $(_AlternativeVCTargetsPath160) $(_AlternativeVCTargetsPath170) true - $(_AlternativeVCTargetsPath150) $(_AlternativeVCTargetsPath160) $(_AlternativeVCTargetsPath170) true - $(_AlternativeVCTargetsPath150) $(_AlternativeVCTargetsPath160) $(_AlternativeVCTargetsPath170) diff --git a/build/RestoreGDK.proj b/build/RestoreGDK.proj index 512d0fc6..22de246d 100644 --- a/build/RestoreGDK.proj +++ b/build/RestoreGDK.proj @@ -14,7 +14,6 @@ x64 - - + diff --git a/build/RestoreGDK.ps1 b/build/RestoreGDK.ps1 index 5f629594..8a3ee954 100644 --- a/build/RestoreGDK.ps1 +++ b/build/RestoreGDK.ps1 @@ -1,7 +1,7 @@ <# .SYNOPSIS -Download and extract GDK NuGet based on edition number +Download and extract the 'base' GDK NuGet based on edition number, returning the full version number that can be used to restore other GDK packages in the set. .DESCRIPTION This script determines the NuGet package id to use based on the provided GDK edition number. It makes use of MSBuild PackageReference floating version numbers to do the restore operation. @@ -12,6 +12,12 @@ The GDK edition number in the form of YYMMQQ. .PARAMETER OutputDirectory Directory to write the packages into. Path should not already contain the packages. +.PARAMETER NewLayout +Switch to indicate to use the 'new layout' of GDK packages (October 2025 and later). + +.PARAMETER AutoLayout +Switch to indicate to automatically choose layout style based on edition number. + #> param( @@ -24,9 +30,15 @@ param( Mandatory, Position = 1 )] - [string]$OutputDirectory + [string]$OutputDirectory, + [switch]$NewLayout, + [switch]$AutoLayout ) +if ($NewLayout -and $AutoLayout) { + Write-Error "##[error]Cannot specify both NewLayout and AutoLayout switches" -ErrorAction Stop +} + # Validate output directory if ([string]::IsNullOrEmpty($OutputDirectory)) { Write-Error "##[error]Output Directory is required" -ErrorAction Stop @@ -65,29 +77,40 @@ if (-Not $nuget) { } # Determine NuGet package ID -if ($GDKEditionNumber -ge 241000) { - $PGDK_ID = "Microsoft.GDK.PC" - $GDKX_ID = "Microsoft.GDK.Xbox" -} -else { +if ($GDKEditionNumber -lt 241000) { Write-Error "##[error]Script supports October 2024 or later" -ErrorAction Stop } -# Check that the package isn't already present -$PGDK_DIR = [IO.Path]::Combine($OutputDirectory, $PGDK_ID) -if (Test-Path $PGDK_DIR) { - Write-Error "##[error]PC Package ID already exists!" -ErrorAction Stop +if ($AutoLayout) { + if ($GDKEditionNumber -ge 251000) { + $NewLayout = $true + } + else { + $NewLayout = $false + } +} + +if ($NewLayout) { + if ($GDKEditionNumber -lt 251000) { + Write-Error "##[error]New layout only supported for October 2025 or later" -ErrorAction Stop + } + $GDK_ID = "Microsoft.GDK.Core" +} +else { + $GDK_ID = "Microsoft.GDK.PC" } -$GDKX_DIR = [IO.Path]::Combine($OutputDirectory, $GDKX_ID) -if (Test-Path $GDKX_DIR) { - Write-Error "##[error]Xbox Package ID already exists!" -ErrorAction Stop +# Check that the package isn't already present +$GDK_DIR = [IO.Path]::Combine($OutputDirectory, $GDK_ID) +if (Test-Path $GDK_DIR) { + Write-Error "##[error]NuGet Package ID already exists!" -ErrorAction Stop } # Restore Nuget packages using floating versions $propsfile = [IO.Path]::Combine( $PSScriptRoot , "gdkedition.props") $props = Get-Content -Path $propsfile $props = $props -replace '.+', ("{0}" -f $GDKEditionNumber) +$props = $props -replace '.+', ("{0}" -f $GDK_ID) Set-Content -Path $propsfile -Value $props $nugetArgs = "restore RestoreGDK.proj -PackageSaveMode nuspec -packagesDirectory `"{0}`"" -f $OutputDirectory.TrimEnd('\') @@ -98,62 +121,31 @@ if ($nugetrun.ExitCode -gt 0) { } # Verify expected output of restore -if (-Not (Test-Path $PGDK_DIR)) { - Write-Error "##[error]Missing PC package after restore!" -ErrorAction Stop -} - -if (-Not (Test-Path $GDKX_DIR)) { - Write-Error "##[error]Missing Xbox package after restore!" -ErrorAction Stop +if (-Not (Test-Path $GDK_DIR)) { + Write-Error "##[error]Missing NuGet package after restore!" -ErrorAction Stop } # Reduce path depth removing version folder -$PGDK_VER = Get-ChildItem $PGDK_DIR -if ($PGDK_VER.Count -ne 1) { - Write-Error "##[error]Expected a single directory for the version!" -ErrorAction Stop -} - -$content = Get-ChildItem $PGDK_VER.Fullname -ForEach-Object -InputObject $content { Move-Item $_.Fullname -Destination $PGDK_DIR } -Remove-Item $PGDK_VER.Fullname - -$GDKX_VER = Get-ChildItem $GDKX_DIR -if ($GDKX_VER.Count -ne 1) { +$GDK_VER = Get-ChildItem $GDK_DIR +if ($GDK_VER.Count -ne 1) { Write-Error "##[error]Expected a single directory for the version!" -ErrorAction Stop } -$content = Get-ChildItem $GDKX_VER.Fullname -ForEach-Object -InputObject $content { Move-Item $_.Fullname -Destination $GDKX_DIR } -Remove-Item $GDKX_VER.Fullname +$content = Get-ChildItem $GDK_VER.Fullname +ForEach-Object -InputObject $content { Move-Item $_.Fullname -Destination $GDK_DIR } +Remove-Item $GDK_VER.Fullname -Write-Host ("##[debug]PC Package ID: {0} Version: {1}" -f $PGDK_ID, $PGDK_VER) -Write-Host ("##[debug]Xbox Package ID: {0} Version: {1}" -f $GDKX_ID, $GDKX_VER) +Write-Host ("##[debug]NuGet Package ID: {0} Version: {1}" -f $GDK_ID, $GDK_VER) # Read the nuspec files -$PGDK_NUSPEC = New-Object xml -$PGDK_NUSPEC.PreserveWhitespace = $true -$PGDK_NUSPEC.Load([IO.Path]::Combine($PGDK_DIR, $PGDK_ID + ".nuspec")) - -$GDKX_NUSPEC = New-Object xml -$GDKX_NUSPEC.PreserveWhitespace = $true -$GDKX_NUSPEC.Load([IO.Path]::Combine($GDKX_DIR, $GDKX_ID + ".nuspec")) +$GDK_NUSPEC = New-Object xml +$GDK_NUSPEC.PreserveWhitespace = $true +$GDK_NUSPEC.Load([IO.Path]::Combine($GDK_DIR, $GDK_ID + ".nuspec")) # Log results -Write-Host "##[group]PC Nuget Package nuspec" -Write-host $PGDK_NUSPEC.outerxml -Write-Host "##[endgroup]" - -Write-Host "##[group]Xbox Nuget Package nuspec" -Write-host $GDKX_NUSPEC.outerxml +Write-Host "##[group]NuGet Nuget Package nuspec" +Write-host $GDK_NUSPEC.outerxml Write-Host "##[endgroup]" -$id = $PGDK_NUSPEC.package.metadata.id -Write-Host "##vso[task.setvariable variable=PCNuGetPackage;]$id" - -$id = $GDKX_NUSPEC.package.metadata.id -Write-Host "##vso[task.setvariable variable=XboxNuGetPackage;]$id" - -$ver = $PGDK_NUSPEC.package.metadata.version -Write-Host "##vso[task.setvariable variable=PCNuGetPackageVersion;]$ver" - -$ver = $GDKX_NUSPEC.package.metadata.version -Write-Host "##vso[task.setvariable variable=XboxNuGetPackageVersion;]$ver" +$ver = $GDK_NUSPEC.package.metadata.version +Write-Host "##vso[task.setvariable variable=GDKNuGetPackageVersion;]$ver" diff --git a/build/SetupBWOI.cmd b/build/SetupBWOI.cmd index f50ef7ed..8c8c9f87 100644 --- a/build/SetupBWOI.cmd +++ b/build/SetupBWOI.cmd @@ -13,9 +13,73 @@ goto needconsole set GXDKEDITION=%2 echo GXDKEDITION: %GXDKEDITION% +set CORENUGET=%1\Microsoft.GDK.Core\ +if EXIST %CORENUGET% goto newlayout + set PCNUGET=%1\Microsoft.GDK.PC\ -if NOT EXIST %PCNUGET% goto missingpcnuget +if EXIST %PCNUGET% goto oldlayout + +goto missingpcnuget + +REM Use new layouts (October 2025 GDK and later) +:newlayout + +set GameDK=%CORENUGET%native\bin\ + +if %3.==PC. goto newlayoutpc +if %3.==XboxOne. goto newlayoutxboxone +if %3.==Scarlett. goto newlayoutscarlett +goto needconsole + +:newlayoutpc +set WINDOWSNUGET=%1\Microsoft.GDK.Windows\ +if NOT EXIST %WINDOWSNUGET% goto missingpcnuget + +set GameDKCoreLatest=%WINDOWSNUGET%native\%GXDKEDITION%\ + +set ADDINCLUDE=%GameDKCoreLatest%windows\include +REM arm64? +set ADDBIN=%GameDKCoreLatest%windows\bin\x64;%CORENUGET%native\bin +set ADDLIB=%GameDKCoreLatest%windows\lib\x64 +goto continuenew + +:newlayoutxboxone +set XBOXNUGET=%1\Microsoft.GDK.Xbox.XboxOne\ +if NOT EXIST %XBOXNUGET% goto missingxboxnuget + +set GameDKXboxLatest=%XBOXNUGET%native\%GXDKEDITION%\ + +set ADDINCLUDE=%GameDKXboxLatest%xbox\include\gen8;%GameDKXboxLatest%xbox\include +set ADDBIN=%GameDKXboxLatest%xbox\bin\gen8;%GameDKXboxLatest%xbox\bin\x64;%CORENUGET%native\bin +set ADDLIB=%GameDKXboxLatest%xbox\lib\gen8;%GameDKXboxLatest%xbox\lib\x64 +goto continuenew + +:newlayoutscarlett +set XBOXNUGET=%1\Microsoft.GDK.Xbox.XboxSeriesX_S\ +if NOT EXIST %XBOXNUGET% goto missingxboxnuget + +set GameDKXboxLatest=%XBOXNUGET%native\%GXDKEDITION%\ + +set ADDINCLUDE=%GameDKXboxLatest%xbox\include\gen9;%GameDKXboxLatest%xbox\include +set ADDBIN=%GameDKXboxLatest%xbox\bin\gen9;%GameDKXboxLatest%xbox\bin\x64;%CORENUGET%native\bin +set ADDLIB=%GameDKXboxLatest%xbox\lib\gen9;%GameDKXboxLatest%xbox\lib\x64 +goto continuenew + +:continuenew +echo GameDK: %GameDK% +echo GameDKCoreLatest: %GameDKCoreLatest% +echo GameDKXboxLatest: %GameDKXboxLatest% +echo ADDBIN: %ADDBIN% +echo ADDINCLUDE: %ADDINCLUDE% +echo ADDLIB: %ADDLIB% + +set PATH=%ADDBIN%;%PATH% +set INCLUDE=%INCLUDE%;%ADDINCLUDE% +set LIB=%LIB%;%ADDLIB% +exit /b 0 +REM Use old layouts (pre-October 2025 GDK) +:oldlayout set GRDKLatest=%PCNUGET%native\%GXDKEDITION%\GRDK\ echo GRDKLatest: %GRDKLatest% @@ -33,7 +97,7 @@ set GameDKLatest=%XBOXNUGET%native\%GXDKEDITION%\ set ADDBIN=%GXDKLatest%bin\%3;%PCNUGET%native\bin;%XBOXNUGET%native\bin set ADDINCLUDE=%GXDKLatest%gamekit\include\%3;%GXDKLatest%gamekit\include;%GRDKLatest%gamekit\include set ADDLIB=%GXDKLatest%gamekit\lib\amd64\%3;%GXDKLatest%gamekit\lib\amd64;%GRDKLatest%gamekit\lib\amd64 -goto continue +goto continueold :grdkonly set GameDK=%PCNUGET%native\ @@ -43,7 +107,7 @@ set ADDBIN=%PCNUGET%native\bin set ADDINCLUDE=%GRDKLatest%gamekit\include set ADDLIB=%GRDKLatest%gamekit\lib\amd64 -:continue +:continueold echo GameDK: %GameDK% echo GameDKLatest: %GameDKLatest% echo ADDBIN: %ADDBIN% @@ -68,9 +132,9 @@ echo Usage: This script requires the target type of PC, Scarlett, or XboxOne in exit /b 1 :missingpcnuget -echo ERROR - Cannot find Microsoft.GDK.PC installed at '%1' +echo ERROR - Cannot find Microsoft.GDK.Core/Windows/PC installed at '%1' exit /b 1 :missingxboxnuget -echo ERROR - Cannot find Microsoft.GDK.Xbox installed at '%1' +echo ERROR - Cannot find Microsoft.GDK.Xbox/.XboxOne/.XboxSeriesX_S installed at '%1' exit /b 1 diff --git a/build/SetupBWOI.targets b/build/SetupBWOI.targets index 60d01625..8ba67229 100644 --- a/build/SetupBWOI.targets +++ b/build/SetupBWOI.targets @@ -7,25 +7,11 @@ --> + 999999 C:\xtracted\ $(ExtractedFolder)\ - - <_PCNuGetPackage>Microsoft.PGDK - <_XboxNuGetPackage>Microsoft.GDK - - - - <_PCNuGetPackage>Microsoft.GDK.PC - <_XboxNuGetPackage>Microsoft.GDK.Xbox - - - - <_PCNuGetPackage>$(_PCNuGetPackage).$(GDKEditionNumber) - <_XboxNuGetPackage>$(_XboxNuGetPackage).$(GDKEditionNumber) - - + + + + + + + + + + + + + + + + + + + + + + + + + - - - + + + + - - - + + + + - - + + + + + + + + + + + + <_VSFolder Condition="'$(VisualStudioVersion)' == '17.0'">VS2022 + <_VSFolder Condition="'$(VisualStudioVersion)' == '16.0'">VS2019 + + + @@ -127,10 +159,13 @@ SixtyFourBit = (IntPtr.Size == 8) ? true : false; - - + + + + @@ -140,14 +175,24 @@ SixtyFourBit = (IntPtr.Size == 8) ? true : false; - - + + + + - + + + ;_CreateVCTargetsFolder + ;_CreateVCTargetsFolderOld + + + + diff --git a/build/gdkedition.props b/build/gdkedition.props index 36ae9359..6e7a69dc 100644 --- a/build/gdkedition.props +++ b/build/gdkedition.props @@ -2,5 +2,6 @@ 000000 + Microsoft.GDK.xyz