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June 1, 2020
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LICENSE

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The MIT License (MIT)
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Copyright (c) 2009-2019 Microsoft Corp
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Copyright (c) 2009-2020 Microsoft Corp
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software

README.md

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Copyright (c) Microsoft Corporation. All rights reserved.
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**April 26, 2019**
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**June 1, 2020**
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Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
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This code is designed to build with Visual Studio 2015, Visual Studio 2017, or Visual Studio 2019. It is recommended that you make use of the latest updates (VS 2015 Update 3, VS 2017 15.9 update, etc.).
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This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)) or Visual Studio 2019. It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)).
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These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).
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