File tree Expand file tree Collapse file tree 1 file changed +2
-2
lines changed
com.microsoft.mrtk.graphicstools.unity/Runtime/Shaders Expand file tree Collapse file tree 1 file changed +2
-2
lines changed Original file line number Diff line number Diff line change @@ -24,8 +24,8 @@ Shader "Graphics Tools/Wireframe"
2424 [Enum (UnityEngine.Rendering.BlendOp)] _BlendOp( "Blend Operation" , Float ) = 0 // "Add"
2525 [Enum (UnityEngine.Rendering.CompareFunction)] _ZTest( "Depth Test" , Float ) = 4 // "LessEqual"
2626 [Enum (Microsoft.MixedReality.GraphicsTools.Editor.DepthWrite)] _ZWrite( "Depth Write" , Float ) = 1 // "On"
27- _ZOffsetFactor( "Depth Offset Factor" , Float ) = 50
28- _ZOffsetUnits( "Depth Offset Units" , Float ) = 100
27+ _ZOffsetFactor( "Depth Offset Factor" , Float ) = 0 // "Zero"
28+ _ZOffsetUnits( "Depth Offset Units" , Float ) = 0 // "Zero"
2929 [Enum (UnityEngine.Rendering.ColorWriteMask)] _ColorWriteMask( "Color Write Mask" , Float ) = 15 // "All"
3030 [Enum (UnityEngine.Rendering.CullMode)] _CullMode( "Cull Mode" , Float ) = 2 // "Back"
3131 _RenderQueueOverride( "Render Queue Override" , Range (-1.0 , 5000 )) = -1
You can’t perform that action at this time.
0 commit comments