Skip to content

Commit 0da4d29

Browse files
authored
Use recommended depth offset values (#142)
1 parent 4a05011 commit 0da4d29

File tree

1 file changed

+2
-2
lines changed

1 file changed

+2
-2
lines changed

com.microsoft.mrtk.graphicstools.unity/Runtime/Shaders/GraphicsToolsWireframe.shader

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -24,8 +24,8 @@ Shader "Graphics Tools/Wireframe"
2424
[Enum(UnityEngine.Rendering.BlendOp)] _BlendOp("Blend Operation", Float) = 0 // "Add"
2525
[Enum(UnityEngine.Rendering.CompareFunction)] _ZTest("Depth Test", Float) = 4 // "LessEqual"
2626
[Enum(Microsoft.MixedReality.GraphicsTools.Editor.DepthWrite)] _ZWrite("Depth Write", Float) = 1 // "On"
27-
_ZOffsetFactor("Depth Offset Factor", Float) = 50
28-
_ZOffsetUnits("Depth Offset Units", Float) = 100
27+
_ZOffsetFactor("Depth Offset Factor", Float) = 0 // "Zero"
28+
_ZOffsetUnits("Depth Offset Units", Float) = 0 // "Zero"
2929
[Enum(UnityEngine.Rendering.ColorWriteMask)] _ColorWriteMask("Color Write Mask", Float) = 15 // "All"
3030
[Enum(UnityEngine.Rendering.CullMode)] _CullMode("Cull Mode", Float) = 2 // "Back"
3131
_RenderQueueOverride("Render Queue Override", Range(-1.0, 5000)) = -1

0 commit comments

Comments
 (0)