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CODE_OF_CONDUCT.md

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# Microsoft Open Source Code of Conduct
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This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/).
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Resources:
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- [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/)
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- [Microsoft Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/)
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- Contact [[email protected]](mailto:[email protected]) with questions or concerns
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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*.vsconfig
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*.pfx
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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*.pfx.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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# Project specific assets
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Assets/TextMesh Pro*
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Assets/Samples.meta

GraphicsToolsUnityProject/Assets.meta

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# Instructions
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MRTK Graphics Tools assets exist in the `MRGT` folder at the root of this repository.

GraphicsToolsUnityProject/Assets/README.md.meta

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GraphicsToolsUnityProject/Assets/UniversalRenderPipelineGlobalSettings.asset.meta

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GraphicsToolsUnityProject/Assets/XR.meta

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GraphicsToolsUnityProject/Assets/XR/Loaders.meta

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