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which version can exactly run success? #460
Description
i have worked a whole week for spectator view on hololens2 glass and android phone and ipad,but still cannot run it successful!
1.i use master version and unity2019.2.19f1,package out uwp and .apk,use qrcode detection and(or) azure spatial detection,hololens is ok,but android shows tracking always losted status,i change wifi and network,ping the connectivity,network works fine,but android phone just cannot tracking.
2.i use release 1.1.0,and unity2018.3.14f1,hololens works fine,hololens it's aways ok,but android .apk crashed on cellphone,when open,it crash,android studio logcat shows "Microsoft.MixedReality.SpectatorView.Unity.ScreenRecorderActivity" caused error.
3.both above mssv version clone on mac,run SetupRepository.sh,settle the external project,then open SpectatorView.Example with matching unity editor,package out xcode project,then package on ipad,finally,100 undefined symbols error come out,whether i use which version of unity editor pack out the xcode project,the "100 undefined symbols" still come out.
now i prepare to use release 1.0.0,follow the instructions again,i hope it works fine,and if some one tell me which exactly version could run successfull,i appreciate that!
these instructions is simple for operate,the main problem is download speed is very slow in china region,every version tooks a whole day to download the external project,then i use half to one hour edit setting and package,then it tell me failed,if i got the high speed for download,i could test all version for spectator view.