Releases: microsoft/MixedReality-WorldLockingTools-Unity
World Locking Tools for Unity
Significant changes
Update to FrozenWorld Engine DLL v0.5.3
• Fixes issue that causes Frozen Space to drift slowly away.
Enable serialization of IOrienter set from script on SpacePinOrientable. Issue #47.
Allow explicit orientation setting on first auto-oriented SpacePinOrientable.
- This allows the first pin set to fully specify position and coarse orientation.
- Subsequently set pins will refine the orientation as implied by relative positions.
3-DOF implicit orientation computation.
- Allow orientation computed from relative positions to rotate about all 3 axes, not just gravity vector Y.
- Most useful with aligning sub-scenes, rather than the global Frozen Space.
- Use OrienterThreeBody, rather than parent class Orienter.
Independent alignment sub-scenes.
- AlignmentManagers (AM) decoupled so multiple may exist alongside the global one owned by WorldLockingManager.
- Independent AMs can pin sub-trees within the scene graph to physical features. See AlignSubtree script.
- For an example on its use, see https://github.com/microsoft/MixedReality-WorldLockingTools-Samples/tree/master/Advanced/AlignSubScene
Enhancements, corrections, and additions to documentation throughout.
World Locking Tools for Unity v0.8.2
This minor update replaces a deprecated API to quiet warnings from Unity 2019.2. This update is also compatible with Unity 2018.
The earlier WLT releases also work with Unity 2019.2, if the warning about an obsolete API use can be ignored.
Initial external release of the World Locking Tools for Unity, to world-lock entire scenes, rather than individual objects.
Documentation at https://microsoft.github.io/MixedReality-WorldLockingTools-Unity/README.html includes:
Getting started and setup instructions.
Discussion of high level concepts.
Architecture and code documentation.
World Locking Tools for Unity v0.8.1
This release is identical to release v0.8.0, except that the MRTK snapshot packaged with the examples is MRTK v2.2.0, rather than v0.8.0's snapshot of MRTK v2.1.0 (with the minor required modifications to the samples using MRTK).
Initial external release of the World Locking Tools for Unity, to world-lock entire scenes, rather than individual objects.
Documentation at https://microsoft.github.io/MixedReality-WorldLockingTools-Unity/README.html includes:
Getting started and setup instructions.
Discussion of high level concepts.
Architecture and code documentation.
World Locking Tools for Unity v0.8.0
Initial external release of the World Locking Tools for Unity, to world-lock entire scenes, rather than individual objects.
Documentation at https://microsoft.github.io/MixedReality-WorldLockingTools-Unity/README.html includes:
Getting started and setup instructions.
Discussion of high level concepts.
Architecture and code documentation.