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This repository was archived by the owner on Jul 19, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: SpectatorView/Compositor/README.md
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@@ -19,9 +19,9 @@ If you are using a Blackmagic capture card, you will need to install the SDK and
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+ Update the DeckLink_inc user macro in dependencies.props with the corresponding path on your computer.
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+ Restart Visual Studio if the Calibration or Compositor sln's are open.
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### OpenCV 3.1
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If you are not using a black magic capture card, you will need to install Open CV to get color frames from a different capture device.
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+ Download and install OpenCV 3.1 from here: http://opencv.org/downloads.html
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### OpenCV 3.2
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If you are not using a capture card with an included FrameProvider, you will need to install Open CV to get color frames from a different capture device.
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+ Download and install OpenCV 3.2 from here: http://opencv.org/downloads.html
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+ Extract OpenCV anywhere on your computer.
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+ Update the OpenCV_vc14 user macro in dependencies.props with the corresponding path on your computer.
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+ Restart Visual Studio if the Calibration or Compositor sln's are open.
@@ -37,7 +37,7 @@ If you are not using a black magic capture card, you will need to install Open C
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#### If you are using a different capture card that does not run on BlackMagic's DeckLink SDK:
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+ First try using the OpenCV FrameProvider:
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+**NOTE:** This will require an x64 build of Unity unless you built your own x86 OpenCV 3.1 binaries
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+**NOTE:** This will require an x64 build of Unity unless you built your own x86 OpenCV 3.2 binaries
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+ In CompositorShared.h in the SharedHeaders project, change **USE_OPENCV** to TRUE, change the other FrameProvider preprocessor definitions to FALSE.
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+ In OpenCVFrameProvider.h, change **CAMERA_ID** to be the index of the capture device you are using.
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+ If that did not work and your capture card has an SDK, use that:
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