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[Tooltip("Place parent on tap instead of current game object.")]
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publicboolPlaceParentOnTap=false;
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publicboolPlaceParentOnTap;
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[Tooltip("Specify the parent game object to be moved on tap, if the immediate parent is not desired.")]
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publicGameObjectParentGameObjectToPlace;
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/// <summary>
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/// Keeps track of if the user is moving the object or not.
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/// Setting this to true will enable the user to move and place the object in the scene.
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/// Useful when you want to place an object immediately.
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/// </summary>
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[Tooltip("Setting this to true will enable the user to move and place the object in the scene without needing to tap on the object. Useful when you want to place an object immediately.")]
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publicboolIsBeingPlaced;
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/// <summary>
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/// Manages persisted anchors.
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/// </summary>
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privateWorldAnchorManageranchorManager;
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protectedWorldAnchorManageranchorManager;
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/// <summary>
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/// Controls spatial mapping. In this script we access spatialMappingManager
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/// to control rendering and to access the physics layer mask.
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