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Assets/HoloToolkit/SpatialMapping/README.md

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@@ -153,6 +153,9 @@ A basic occlusion shader that can be used to occlude objects behind spatial mapp
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#### Wireframe.shader
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A basic wire frame shader that can be used for rendering spatial mapping meshes. Use SpatialMappingManager.SetSurfaceMaterial() to use this material with the spatial mapping data.
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#### SpatialMappingTap.shader
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Draws a ring originating from a location in space. Useful for showing where a user tapped. Requires a component to drive it's radius and set the tap location in world space.
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### [Tests](Tests)
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#### PlaneFinding.unity
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##### [Go back up to the table of contents.](../../../README.md)
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