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README.md

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@@ -23,12 +23,12 @@ MRTK-Unity provides a set of foundational components and features to accelerate
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| `mrtk_development` |[![Build status](https://dev.azure.com/aipmr/MixedRealityToolkit-Unity-CI/_apis/build/status/public/mrtk_development-CI)](https://dev.azure.com/aipmr/MixedRealityToolkit-Unity-CI/_build/latest?definitionId=1)|
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# Required software
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# Required Software
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| [![Windows 10 Creators Update](External/ReadMeImages/MRTK170802_Short_17.png)](https://www.microsoft.com/software-download/windows10) [Windows 10 FCU](https://www.microsoft.com/software-download/windows10)| [![Unity](External/ReadMeImages/MRTK170802_Short_18.png)](https://unity3d.com/get-unity/download/archive) [Unity 3D](https://unity3d.com/get-unity/download/archive)| [![Visual Studio 2017](External/ReadMeImages/MRTK170802_Short_19.png)](http://dev.windows.com/downloads) [Visual Studio 2017](http://dev.windows.com/downloads)| [![Simulator (optional)](External/ReadMeImages/MRTK170802_Short_20.png)](https://go.microsoft.com/fwlink/?linkid=852626) [Simulator (optional)](https://go.microsoft.com/fwlink/?linkid=852626)|
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| :--- | :--- | :--- | :--- |
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| To develop apps for Windows Mixed Reality headsets, you need the Windows 10 Fall Creators Update | The Unity 3D engine provides support for building mixed reality projects in Windows 10 | Visual Studio is used for code editing, deploying and building UWP app packages | The Emulators allow you test your app without the device in a simulated environment |
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# Feature areas
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# Feature Areas
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- Input System
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- Articulated Hands + Gestures (HoloLens 2)
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3. Check out [Mixed Reality Toolkit configuration guide](Documentation/MixedRealityConfigurationGuide.md)
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4. Check out building blocks and example scenes(see the table below)
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### More documentation
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### More Documentation
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Find this readme, other documentation articles and the MRTK api reference on our [MRTK Dev Portal on github.io](https://microsoft.github.io/MixedRealityToolkit-Unity/).
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# Building blocks for UI and Interactions
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# UI and Interaction Building blocks
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| [![Button](External/ReadMeImages/Button/MRTK_Button_Main.png)](Documentation/README_Button.md) [Button](Documentation/README_Button.md) | [![Bounding Box](External/ReadMeImages/BoundingBox/MRTK_BoundingBox_Main.png)](Documentation/README_BoundingBox.md) [Bounding Box](Documentation/README_BoundingBox.md) | [![Manipulation Handler](External/ReadMeImages/ManipulationHandler/MRTK_Manipulation_Main.png)](Documentation/README_ManipulationHandler.md) [Manipulation Handler](Documentation/README_ManipulationHandler.md) |
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|:--- | :--- | :--- |
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| A button control which supports various input methods including HoloLens 2's articulated hand | Standard UI for manipulating objects in 3D space | Script for manipulating objects with one or two hands |
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[![Example Scene](External/ReadMeImages/MRTK_Examples.png)](Documentation/README_HandInteractionExamples.md)
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# Engage with the community
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# Engage with the Community
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Join the conversation around MRTK on [Slack](https://holodevelopers.slack.com/).
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This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/).
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For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [[email protected]](mailto:[email protected]) with any additional questions or comments.
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# Useful resources on Microsoft Windows Dev Center
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# Useful Resources on Microsoft Windows Dev Center
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| ![Academy](External/ReadMeImages/icon_academy.png) [Academy](https://developer.microsoft.com/en-us/windows/mixed-reality/academy)| ![Design](External/ReadMeImages/icon_design.png) [Design](https://developer.microsoft.com/en-us/windows/mixed-reality/design)| ![Development](External/ReadMeImages/icon_development.png) [Development](https://developer.microsoft.com/en-us/windows/mixed-reality/development)| ![Community)](External/ReadMeImages/icon_community.png) [Community](https://developer.microsoft.com/en-us/windows/mixed-reality/community)|
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| :--------------------- | :----------------- | :------------------ | :------------------------ |
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| See code examples. Do a coding tutorial. Watch guest lectures. | Get design guides. Build user interface. Learn interactions and input. | Get development guides. Learn the technology. Understand the science. | Join open source projects. Ask questions on forums. Attend events and meetups. |

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