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Re-enabling shader inspector for later properties.
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Assets/MRTK/Core/Inspectors/MixedRealityStandardShaderGUI.cs

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@@ -713,6 +713,8 @@ protected void AdvancedOptions(MaterialEditor materialEditor, Material material)
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materialEditor.EnableInstancingField();
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GUI.enabled = true;
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materialEditor.ShaderProperty(stencil, Styles.stencil);
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if (PropertyEnabled(stencil))

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