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RogPodgekeveleigh
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small refactor for Unity 2018 part 2
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Assets/MRTK/Core/Utilities/Editor/Setup/MixedRealityProjectConfigurator.cs

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@@ -120,7 +120,7 @@ public bool IsActiveBuildTargetValid()
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{ Configurations.ForceTextSerialization, new ConfigGetter(IsForceTextSerialization) },
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{ Configurations.VisibleMetaFiles, new ConfigGetter(IsVisibleMetaFiles) },
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#if !UNITY_2019_3_OR_NEWER
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{ Configurations.VirtualRealitySupported, new ConfigGetter(() => XRSettingsUtilities.LegacyXREnabled) },
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{ Configurations.VirtualRealitySupported, new ConfigGetter(() => XRSettingsEditorUtilities.LegacyXREnabled) },
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#endif // !UNITY_2019_3_OR_NEWER
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{ Configurations.OptimalRenderingPath, new ConfigGetter(MixedRealityOptimizeUtils.IsOptimalRenderingPath) },
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{ Configurations.SpatialAwarenessLayer, new ConfigGetter(HasSpatialAwarenessLayer) },

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