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3 | 3 | # Eye-Supported Navigation in MRTK |
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5 | | -Imagine you’re reading information on a slate and when you reach the end of the displayed text, the text automatically scrolls up |
| 5 | +Imagine you are reading information on a slate and when you reach the end of the displayed text, the text automatically scrolls up |
6 | 6 | to reveal more content. |
7 | 7 | Or you can fluently zoom in where you are looking at. |
8 | 8 | The map also automatically adjusts the content to keep the things of interest within your field of view. |
9 | 9 | Another interesting application is the hands-free observation of 3D holograms by automatically bringing the parts of the hologram that you are looking at to the front. |
10 | 10 | These are some of the examples that are described on this page in context of eye-supported navigation. |
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12 | | -The following descriptions assume that you're already familiar with how to set up your MRTK Unity scene for Eye Tracking (see |
13 | | -[Basic MRTK Setup to use Eye Tracking](/Documentation/EyeTracking/EyeTracking_BasicSetup.md)) |
14 | | -) and with the basics of accessing Eye Tracking data in Unity including the |
| 12 | +The following descriptions assume that you are already familiar with how to |
| 13 | +[set up Eye Tracking in your MRTK scene](/Documentation/EyeTracking/EyeTracking_BasicSetup.md) and with the basics of accessing Eye Tracking data in Unity including the |
15 | 14 | [EyeTrackingTarget](/Documentation/EyeTracking/EyeTracking_TargetSelection.md#use-eye-gaze-specific-eyetrackingtarget) |
16 | 15 | component. |
17 | 16 | The examples discussed in the following are all part of the |
@@ -126,4 +125,4 @@ In summary, the above scripts should enable you to get started to use eye gaze |
126 | 125 | - [Eye-Supported Target Selection](/Documentation/EyeTracking/EyeTracking_TargetSelection.md) |
127 | 126 |
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128 | 127 | --- |
129 | | -[Back to "Eye Tracking in the MixedRealityToolkit"](/Documentation/EyeTracking/EyeTracking_Main.md) |
| 128 | +[Back to "Eye Tracking in the MixedRealityToolkit"](/Documentation/EyeTracking/EyeTracking_Main.md) |
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