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Update EyeTracking_Navigation.md
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Documentation/EyeTracking/EyeTracking_Navigation.md

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![MRTK](/External/ReadMeImages/EyeTracking/MRTK_ET_Navigation.png)
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![MRTK](/External/ReadMeImages/EyeTracking/mrtk_et_navigation.png)
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# Eye-Supported Navigation in MRTK
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Imagine you’re reading information on a slate and when you reach the end of the displayed text, the text automatically scrolls up
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Imagine you are reading information on a slate and when you reach the end of the displayed text, the text automatically scrolls up
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to reveal more content.
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Or you can fluently zoom in where you are looking at.
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The map also automatically adjusts the content to keep the things of interest within your field of view.
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Another interesting application is the hands-free observation of 3D holograms by automatically bringing the parts of the hologram that you are looking at to the front.
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These are some of the examples that are described on this page in context of eye-supported navigation.
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The following descriptions assume that you're already familiar with how to set up your MRTK Unity scene for Eye Tracking (see
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[Basic MRTK Setup to use Eye Tracking](/Documentation/EyeTracking/EyeTracking_BasicSetup.md))
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) and with the basics of accessing Eye Tracking data in Unity including the
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The following descriptions assume that you are already familiar with how to
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[set up Eye Tracking in your MRTK scene](/Documentation/EyeTracking/EyeTracking_BasicSetup.md) and with the basics of accessing Eye Tracking data in Unity including the
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[EyeTrackingTarget](/Documentation/EyeTracking/EyeTracking_TargetSelection.md#use-eye-gaze-specific-eyetrackingtarget)
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component.
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The examples discussed in the following are all part of the
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- [Eye-Supported Target Selection](/Documentation/EyeTracking/EyeTracking_TargetSelection.md)
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[Back to "Eye Tracking in the MixedRealityToolkit"](/Documentation/EyeTracking/EyeTracking_Main.md)
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[Back to "Eye Tracking in the MixedRealityToolkit"](/Documentation/EyeTracking/EyeTracking_Main.md)

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