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Improves Documentation of SaveSpatialMeshes
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Assets/HoloToolkit/SpatialMapping/Scripts/SpatialMappingSource.cs

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@@ -182,6 +182,10 @@ virtual public List<MeshRenderer> GetMeshRenderers()
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return meshRenderers;
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}
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/// <summary>
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/// Saves all the currently created spatial source meshes in world space.
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/// </summary>
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/// <param name="fileName">Name to give the mesh file. Exclude path and extension.</param>
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public void SaveSpatialMeshes(string fileName)
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{
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MeshSaver.Save(fileName, GetMeshFilters());

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