@@ -231,9 +231,6 @@ private void RaycastUnityUI()
231231 // If we have a raycast result, check if we need to overwrite the 3D raycast info
232232 if ( uiRaycastResult . gameObject != null )
233233 {
234- // Add the near clip distance since this is where the raycast is from
235- float uiRaycastDistance = uiRaycastResult . distance + Camera . main . nearClipPlane ;
236-
237234 bool superseded3DObject = false ;
238235 if ( IsGazingAtObject )
239236 {
@@ -250,15 +247,15 @@ private void RaycastUnityUI()
250247 }
251248 else if ( threeDLayerIndex == uiLayerIndex )
252249 {
253- if ( hitInfo . distance > uiRaycastDistance )
250+ if ( hitInfo . distance > uiRaycastResult . distance )
254251 {
255252 superseded3DObject = true ;
256253 }
257254 }
258255 }
259256 else
260257 {
261- if ( hitInfo . distance > uiRaycastDistance )
258+ if ( hitInfo . distance > uiRaycastResult . distance )
262259 {
263260 superseded3DObject = true ;
264261 }
@@ -269,10 +266,10 @@ private void RaycastUnityUI()
269266 if ( ! IsGazingAtObject || superseded3DObject )
270267 {
271268 IsGazingAtObject = true ;
272- Vector3 worldPos = Camera . main . ScreenToWorldPoint ( new Vector3 ( uiRaycastResult . screenPosition . x , uiRaycastResult . screenPosition . y , uiRaycastDistance ) ) ;
273- hitInfo = new RaycastHit ( )
269+ Vector3 worldPos = Camera . main . ScreenToWorldPoint ( new Vector3 ( uiRaycastResult . screenPosition . x , uiRaycastResult . screenPosition . y , uiRaycastResult . distance ) ) ;
270+ hitInfo = new RaycastHit
274271 {
275- distance = uiRaycastDistance ,
272+ distance = uiRaycastResult . distance ,
276273 normal = - Camera . main . transform . forward ,
277274 point = worldPos
278275 } ;
@@ -313,9 +310,9 @@ private RaycastResult FindClosestRaycastHitInLayermasks(List<RaycastResult> cand
313310 }
314311 }
315312
316- return minHit ?? new RaycastResult ( ) ;
313+ return minHit ?? new RaycastResult ( ) ;
317314 }
318-
315+
319316 /// <summary>
320317 /// Look through the layerMaskList and find the index in that list for which the supplied layer is part of
321318 /// </summary>
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