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Merge pull request #7147 from keveleigh/clean-up-tests
Add .EditMode to all edit mode test namespaces
2 parents 9ce4a83 + 684e558 commit 15fbc47

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-46
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Assets/MixedRealityToolkit.Tests/EditModeTests/Core/Definitions/Devices/MixedRealityHandTrackingProfileTests.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Input;
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using Microsoft.MixedReality.Toolkit.Utilities;
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using NUnit.Framework;
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namespace Microsoft.MixedReality.Toolkit.Input
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namespace Microsoft.MixedReality.Toolkit.Tests.EditMode.InputSystem
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{
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class MixedRealityHandTrackingProfileTests
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{

Assets/MixedRealityToolkit.Tests/EditModeTests/Core/Extensions/CameraExtensionTests.cs

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using System.Collections.Generic;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Tests.Extensions
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namespace Microsoft.MixedReality.Toolkit.Tests.EditMode.Extensions
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{
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public class CameraExtensionTests
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{

Assets/MixedRealityToolkit.Tests/EditModeTests/Core/MixedRealityToolkitFilesTests.cs

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using System.Linq;
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using UnityEngine.TestTools;
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namespace Microsoft.MixedReality.Toolkit.Tests.Core
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namespace Microsoft.MixedReality.Toolkit.Tests.EditMode.Core
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{
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// Tests for the MixedRealityToolkitFiles utility class
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public class MixedRealityToolkitFilesTests

Assets/MixedRealityToolkit.Tests/EditModeTests/Core/MixedRealityToolkitTests.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Tests.Services;
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using Microsoft.MixedReality.Toolkit.Tests.EditMode.Services;
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using NUnit.Framework;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestTools;
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namespace Microsoft.MixedReality.Toolkit.Tests.Core
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namespace Microsoft.MixedReality.Toolkit.Tests.EditMode.Core
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{
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public class MixedRealityToolkitTests
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{

Assets/MixedRealityToolkit.Tests/EditModeTests/Core/Physics/Utilities/InterpolationUtilitiesTests.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Physics;
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using NUnit.Framework;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Physics
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namespace Microsoft.MixedReality.Toolkit.Tests.EditMode.Physics
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{
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class InterpolationUtilitiesTests
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{

Assets/MixedRealityToolkit.Tests/EditModeTests/Core/Physics/Utilities/InterpolatorTests.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Physics;
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using NUnit.Framework;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Physics
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namespace Microsoft.MixedReality.Toolkit.Tests.EditMode.Physics
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{
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class InterpolatorTests
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{

Assets/MixedRealityToolkit.Tests/EditModeTests/Core/Utilities/BuildAndDeploy/UwpAppxBuildToolsTest.cs

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using System.Xml.Linq;
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using System.Linq;
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namespace Microsoft.MixedReality.Toolkit.Tests.Build.Editor
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namespace Microsoft.MixedReality.Toolkit.Tests.EditMode.Build.Editor
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{
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class UwpAppxBuildToolsTest
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{

Assets/MixedRealityToolkit.Tests/EditModeTests/Core/Utilities/ProjectPreferencesTest.cs

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using System.Collections.Generic;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Tests.Core.Utilities.Editor
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namespace Microsoft.MixedReality.Toolkit.Tests.EditMode.Core.Utilities.Editor
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{
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/// <summary>
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/// Test structure to test <see cref="Microsoft.MixedReality.Toolkit.Utilities.Editor.ProjectPreferences"/>

Assets/MixedRealityToolkit.Tests/EditModeTests/Core/Utilities/ScreenshotUtility/ScreenshotUtilityTest.cs

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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Microsoft.MixedReality.Toolkit.Tests.Build.Editor
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namespace Microsoft.MixedReality.Toolkit.Tests.EditMode.Build.Editor
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{
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class ScreenshotUtilityTest
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{

Assets/MixedRealityToolkit.Tests/EditModeTests/Examples/Demos/EyeTracking/DemoVisualizer/Scripts/UserInputRecorderTest.cs

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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking.Logging;
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using NUnit.Framework;
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using System.Globalization;
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namespace Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking.Logging
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namespace Microsoft.MixedReality.Toolkit.Tests.EditMode.InputSystem
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{
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class UserInputRecorderTests
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{

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