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Assets/MixedRealityToolkit/MixedReality.Toolkit.targets

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<Project>
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<!-- Check if MSBuildForUnity is being used to resolve, by checking if it's version is present or not -->
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<PropertyGroup Condition="'$(MSBuildForUnityVersion)' == ''">
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<!-- If $(UnityPlayer) is not set, default to Standalone. -->
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<MRTKUnityPlayer Condition=" '$(MRTKUnityPlayer)' == '' ">Standalone</MRTKUnityPlayer>

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