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Copy file name to clipboardExpand all lines: Assets/HoloToolkit-Examples/SpatialMapping/SpatialProcessingSurfaceMagnetism.md
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@@ -14,9 +14,9 @@ You need to assign same Unity layer to the Spatial mapping’s plane and Solver
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1. Add a new layer for the planes created by Spatial Processing. Mixed Reality Toolkit's **Apply Mixed Reality Projcet Settings** automatically addes a new layer **31:Spatial Mapping**. <imgsrc="/External/ReadMeImages/MRTK_SurfaceMagnetism1.png"width="550"> <imgsrc="/External/ReadMeImages/MRTK_SurfaceMagnetism2.png"width="300"> <imgsrc="/External/ReadMeImages/MRTK_SurfaceMagnetism3.png"width="550"> <imgsrc="/External/ReadMeImages/MRTK_SurfaceMagnetism4.png"width="300">
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2. In SpatialMapping prefab, make sure to set the Physics Layer to 31. <br/><imgsrc="/External/ReadMeImages/MRTK_SurfaceMagnetism5.png"width="550">
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2. In SpatialMapping prefab, make sure the Physics Layer is set to 31. <br/><imgsrc="/External/ReadMeImages/MRTK_SurfaceMagnetism5.png"width="550">
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3. Assign SolverSurfaceMagnetism script to an object. In Magnetic Surface option, select the new layer **SpatialMapping**that you created.<br/><imgsrc="/External/ReadMeImages/MRTK_SurfaceMagnetism6.png"width="550">
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3. Assign SolverSurfaceMagnetism script to an object. In Magnetic Surface option, select the **SpatialMapping**layer.<br/><imgsrc="/External/ReadMeImages/MRTK_SurfaceMagnetism6.png"width="550">
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4. After initial room scanning, you will be able to see MRTK logo plane is smoothly snapping to the surfaces.
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