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lines changed Original file line number Diff line number Diff line change @@ -112,12 +112,12 @@ public static void SetMaterialRecursive(Transform t, Material mat)
112112 }
113113
114114 /// <summary>
115- /// Change material for every object in hierarchy which has a name equal to nameToTest.
116- /// http://answers.unity3d.com/questions/548420/material-memory-leak.html
115+ /// Change material for every object in hierarchy which has a name equal to nameToTest. WARNING!
116+ /// <see cref=" http://answers.unity3d.com/questions/548420/material-memory-leak.html">See Community Answer</see>
117117 /// This function automatically instantiates the materials and makes them unique to this renderer.
118118 /// It is your responsibility to destroy the materials when the game object is being destroyed.
119119 /// Resources.UnloadUnusedAssets also destroys the materials but it is usually only called when loading a new level.
120- /// https://docs.unity3d.com/ScriptReference/Renderer-material.html
120+ /// <see cref=" https://docs.unity3d.com/ScriptReference/Renderer-material.html">See Unity Documentation</see>
121121 /// </summary>
122122 /// <param name="t">root transform to start looking for renderers</param>
123123 /// <param name="mat">material to set everything to</param>
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