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Cleaned up a print call.
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Assets/HoloToolkit-Examples/InteractiveElements/Scripts/Widgets/TextureThemeWidget.cs

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@@ -83,10 +83,6 @@ public override void SetState(Interactive.ButtonStateEnum state)
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/// <param name="state"></param>
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private void SetTexture(Interactive.ButtonStateEnum state)
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{
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print(mTextureTheme + " / " + mMaterial);
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if (mTextureTheme != null)
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{
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mMaterial.SetTexture("_MainTex", mTextureTheme.GetThemeValue(state));

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