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Update base cursor tests
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Assets/MRTK/Tests/PlayModeTests/BaseCursorTests.cs

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@@ -138,6 +138,8 @@ public IEnumerator ArticulatedCursorState()
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// Move back so the cursor is no longer on the object
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yield return hand.MoveTo(offObjectPos, numFramesPerMove);
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VerifyCursorStateFromPointers(inputSystem.FocusProvider.GetPointers<ShellHandRayPointer>(), CursorStateEnum.Interact);
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yield return null;
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}
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[UnityTest]

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