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Move line back to opaque rendering
Will need to do followup investigation on transparency
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-9
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Assets/MixedRealityToolkit.SDK/StandardAssets/Materials/MRTK_DefaultPointerLine.mat

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -9,14 +9,14 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: MRTK_DefaultPointerLine
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m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
12-
m_ShaderKeywords: _ALPHABLEND_ON _BORDER_LIGHT_USES_HOVER_COLOR _DISABLE_ALBEDO_MAP
13-
_SPECULAR_HIGHLIGHTS _VERTEX_COLORS
12+
m_ShaderKeywords: _BORDER_LIGHT_USES_HOVER_COLOR _DISABLE_ALBEDO_MAP _SPECULAR_HIGHLIGHTS
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_VERTEX_COLORS
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3000
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m_CustomRenderQueue: 2000
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stringTagMap:
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RenderType: Transparent
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RenderType: Opaque
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
@@ -85,11 +85,11 @@ Material:
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- _ColorMask: 15
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- _ColorWriteMask: 15
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- _CullMode: 2
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- _CustomMode: 2
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- _CustomMode: 0
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DirectionalLight: 0
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- _DstBlend: 10
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- _DstBlend: 0
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- _EdgeSmoothingValue: 0.002
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- _EnableChannelMap: 0
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- _EnableEmission: 0
@@ -112,7 +112,7 @@ Material:
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- _InstancedColor: 0
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- _InvFade: 1
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- _Metallic: 0
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- _Mode: 2
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- _Mode: 0
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- _NearPlaneFade: 0
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- _NormalMapScale: 1
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- _OcclusionStrength: 1
@@ -130,7 +130,7 @@ Material:
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SphericalHarmonics: 0
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- _SrcBlend: 5
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- _SrcBlend: 1
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilComparison: 0
@@ -144,7 +144,7 @@ Material:
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- _UseUIAlphaClip: 0
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- _VertexColors: 1
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- _ZTest: 4
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- _ZWrite: 0
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- _ZWrite: 1
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m_Colors:
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- _ClipPlane: {r: 0, g: 1, b: 0, a: 0}
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- _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}

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