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Stephen Hodgson
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Updated input reamde with dictation manager desc
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Assets/HoloToolkit/Input/README.md

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@@ -168,6 +168,16 @@ Input source for raw interactions sources information, which gives finer details
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Allows dragging an object in space with your hand on HoloLens. Just attach the script to a game object to make it movable.
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#### Microphone
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##### DictationManager.cs
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Singleton class that implements the DictationRecognizer to convert the user's speech to text. The DictationRecognizer exposes dictation functionality and supports registering and listening for hypothesis and phrase completed events.
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- **DictationAudioSource** : The Dictation Audio Source. Useful for dictation playback.
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- **DictationResult** : String result of the current dictation.
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- **InitialSilenceTimeout** : The time length in seconds before dictation recognizer session ends due to lack of audio input in case there was no audio heard in the current session.
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- **AutoSilenceTimeout** : The time length in seconds before dictation recognizer session ends due to lack of audio input.
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- **recordingTime** : Length in seconds for the manager to listen.
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##### MicStream.cs
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Lets you access beam-formed microphone streams from the HoloLens to optimize voice and/or room captures, which is impossible to do with Unity's Microphone object. Takes the data and inserts it into Unity's AudioSource object for easy handling. Also lets you record indeterminate-length audio files from the Microphone to your device's Music Library, also using beam-forming.
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