You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: Assets/MixedRealityToolkit/_Core/Inspectors/Profiles/MixedRealityControllerVisualizationProfileInspector.cs
+37-8Lines changed: 37 additions & 8 deletions
Original file line number
Diff line number
Diff line change
@@ -84,7 +84,8 @@ public override void OnInspectorGUI()
EditorGUILayout.HelpBox("Define all the custom controller visualizations you'd like to use for each controller type when they're rendered in the scene.",MessageType.Info);
87
+
EditorGUILayout.HelpBox("Define all the custom controller visualizations you'd like to use for each controller type when they're rendered in the scene.\n\n"+
88
+
"Global settings are the default fallback, and any specific controller definitions take precedence.",MessageType.Info);
EditorGUILayout.HelpBox("When default models are used, the global left and right hand models will only be used if the default models cannot be loaded from the driver.",MessageType.Warning);
leftHandModelPrefab=EditorGUILayout.ObjectField(newGUIContent(globalLeftHandModel.displayName,"Note: If the default model is not found, the fallback is the global left hand model."),leftHandModelPrefab,typeof(GameObject),false)asGameObject;
rightHandModelPrefab=EditorGUILayout.ObjectField(newGUIContent(globalRightHandModel.displayName,"Note: If the default model is not found, the fallback is the global right hand model."),rightHandModelPrefab,typeof(GameObject),false)asGameObject;
EditorGUILayout.HelpBox("When default model is used, the override model will only be used if the default model cannot be loaded from the driver.",MessageType.Warning);
220
+
}
221
+
198
222
EditorGUI.BeginChangeCheck();
199
223
overrideModelPrefab=EditorGUILayout.ObjectField(newGUIContent(overrideModel.displayName,"If no override model is set, the global model is used."),overrideModelPrefab,typeof(GameObject),false)asGameObject;
0 commit comments