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Update README.md
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Assets/HoloToolkit/UI/README.md

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@@ -32,7 +32,7 @@ UI Text Mesh prefab with optimized scaling factor at 2-meter distance. (Please r
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1. Assign font texture to 3DTextSegoeUI.mat material.
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![Assigning font texture](https://github.com/cre8ivepark/HoloToolkit-Unity/blob/master/External/ReadMeImages/TextPrefabInstructions02.png)
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2. On 3DTextSegoeUI.mat material, select the shader Custom/3DTextShader.shader. This material will make text object occluded by the object in front of them.
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2. On 3DTextSegoeUI.mat material, select the shader Custom/3DTextShader.shader.
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![Assigning shader](https://github.com/cre8ivepark/HoloToolkit-Unity/blob/master/External/ReadMeImages/TextPrefabInstructions03.png)
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3. Assign Segoe UI font and 3DTextSegoeUI material to the text components in the prefabs.

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