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lines changed Original file line number Diff line number Diff line change @@ -562,7 +562,6 @@ public ElasticsManager ElasticsManager
562562 private static readonly List < Vector3 > TotalBoundsCorners = new List < Vector3 > ( ) ;
563563
564564 private Vector3 [ ] boundsCorners = new Vector3 [ 8 ] ;
565- public Vector3 [ ] BoundsCorners { get ; private set ; }
566565
567566 #endregion
568567
@@ -575,6 +574,14 @@ public ElasticsManager ElasticsManager
575574
576575 // TODO Review this, it feels like we should be using Behaviour.enabled instead.
577576 private bool active = false ;
577+
578+ /// <summary>
579+ /// Whether the bounds control is currently active and will respond to input.
580+ /// </summary>
581+ /// <remarks>
582+ /// Setting this property will also set the entire gameObject's active state, as well as
583+ /// resetting the visuals and proximity scale effects.
584+ /// </remarks>
578585 public bool Active
579586 {
580587 get
@@ -621,7 +628,7 @@ private bool IsInitialized
621628 #region Public Methods
622629
623630 /// <summary>
624- /// Allows to manually enable wire (edge) highlighting (edges) of the bounds control.
631+ /// Allows the manual enabling of the wireframe display of the bounds control.
625632 /// This is useful if connected to the Manipulation events of a
626633 /// <see cref="Microsoft.MixedReality.Toolkit.UI.ObjectManipulator"/>
627634 /// when used in conjunction with this MonoBehavior.
@@ -631,6 +638,9 @@ public void HighlightWires()
631638 SetHighlighted ( null ) ;
632639 }
633640
641+ /// <summary>
642+ /// Allows the manual disabling of the wireframe display.
643+ /// </summary>
634644 public void UnhighlightWires ( )
635645 {
636646 ResetVisuals ( ) ;
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