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Tweak instructions
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Assets/HoloToolkit/Utilities/Scenes/SceneLauncher.unity

Lines changed: 13 additions & 6 deletions
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@@ -171,7 +171,7 @@ TextMesh:
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m_Anchor: 4
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m_Alignment: 0
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m_TabSize: 4
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m_FontSize: 84
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m_FontSize: 100
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m_FontStyle: 0
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m_RichText: 1
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m_Font: {fileID: 12800000, guid: 86574c70442309b45be5a1c37a37a40b, type: 3}
@@ -219,7 +219,7 @@ Transform:
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 741264347}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0.21000004, z: 1}
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m_LocalPosition: {x: 0, y: 0.26, z: 1}
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m_LocalScale: {x: 0.005, y: 0.005000004, z: 0.005000003}
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m_Children: []
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m_Father: {fileID: 496281405}
@@ -423,14 +423,21 @@ TextMesh:
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m_Text: 'Air tap a scene to load it.
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When finished with a scene, say "Scene Launcher" or press the Backspace key to
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return the this scene list.'
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return the this scene list.
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Edit the scenes in this list in Unity > File > Build Settings > Scenes in Build.
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Make sure that this scene (SceneLauncher) is the first scene (#0).
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If you would like to use all scenes in the project, search for t:Scene in the
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Project tab, select all, and drag all scenes into Scenes in Build.'
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m_OffsetZ: 0
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m_CharacterSize: 1
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m_LineSpacing: 1
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m_Anchor: 4
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m_Alignment: 1
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m_Alignment: 0
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m_TabSize: 4
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m_FontSize: 42
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m_FontSize: 32
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m_FontStyle: 0
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m_RichText: 1
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m_Font: {fileID: 12800000, guid: 86574c70442309b45be5a1c37a37a40b, type: 3}
@@ -478,7 +485,7 @@ Transform:
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1619367436}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0.16, z: 1}
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m_LocalPosition: {x: 0, y: 0.2, z: 1}
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m_LocalScale: {x: 0.005, y: 0.005000004, z: 0.005000003}
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m_Children: []
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m_Father: {fileID: 496281405}

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