@@ -787,31 +787,31 @@ public IEnumerator ConstrainRotationFaceUser()
787787 float checkNegative ( ) => Vector3 . Dot ( testObject . transform . forward , cameraToObject ( ) ) ;
788788
789789 TestUtilities . AssertAboutEqual ( checkCollinear ( ) , Vector3 . zero , "Object not facing camera" , 0.002f ) ;
790- Assert . Greater ( checkNegative ( ) , 0 , "Object facing away" ) ;
790+ Assert . Less ( checkNegative ( ) , 0 , "Object facing away" ) ;
791791
792792 // Move the hand
793793 yield return hand . Move ( new Vector3 ( 0.2f , 0.2f , 0 ) , numHandSteps ) ;
794794 yield return null ;
795795
796796 Assert . AreNotEqual ( Vector3 . forward , testObject . transform . position ) ; // ensure the object moved
797797 TestUtilities . AssertAboutEqual ( checkCollinear ( ) , Vector3 . zero , "Object not facing camera" , 0.002f ) ;
798- Assert . Greater ( checkNegative ( ) , 0 , "Object facing away" ) ;
798+ Assert . Less ( checkNegative ( ) , 0 , "Object facing away" ) ;
799799
800800 // Face away from user
801801 rotConstraint . FaceAway = true ;
802802 yield return hand . Move ( new Vector3 ( - 0.2f , - 0.2f , 0 ) , numHandSteps ) ;
803803 yield return null ;
804804
805805 TestUtilities . AssertAboutEqual ( checkCollinear ( ) , Vector3 . zero , "Object not facing camera" , 0.002f ) ;
806- Assert . Less ( checkNegative ( ) , 0 , "Object facing away" ) ;
806+ Assert . Greater ( checkNegative ( ) , 0 , "Object facing away" ) ;
807807
808808 // Move the hand
809809 yield return hand . Move ( new Vector3 ( 0.2f , 0.2f , 0 ) , numHandSteps ) ;
810810 yield return null ;
811811
812812 Assert . AreNotEqual ( Vector3 . forward , testObject . transform . position ) ; // ensure the object moved
813813 TestUtilities . AssertAboutEqual ( checkCollinear ( ) , Vector3 . zero , "Object not facing camera" , 0.002f ) ;
814- Assert . Less ( checkNegative ( ) , 0 , "Object facing away" ) ;
814+ Assert . Greater ( checkNegative ( ) , 0 , "Object facing away" ) ;
815815 }
816816
817817 /// <summary>
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