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Copy file name to clipboardExpand all lines: Assets/HoloToolkit/Utilities/Scripts/Solvers/SolverBodyLock.cs
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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//
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usingUnityEngine;
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usingSystem.Collections;
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usingSystem.Collections.Generic;
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namespaceHoloToolkit.Unity
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{
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/// <summary>
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/// SolverBodyLock provides a solver that follows the TrackedObject/TargetTransform. Adjusting "LerpTime"
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/// properties changes how quickly the object moves to the TracketObject/TargetTransform's position.
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/// properties changes how quickly the object moves to the TrackedObject/TargetTransform's position.
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/// </summary>
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publicclassSolverBodyLock:Solver
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{
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}
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#endregion
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#region public members
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[Tooltip("The desired orientation of this object. Default sets the object to face the TrackedObject/TargetTransform. CameraFacing sets the object to always face the user.")]
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