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Merge pull request #9424 from keveleigh/namespaces
Remove and sort usings
2 parents b6c5be2 + 27575ae commit 365e2b6

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205 files changed

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Assets/MRTK/Core/Attributes/ExperimentalAttribute.cs

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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine;
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using System;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit
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{

Assets/MRTK/Core/Attributes/HelpAttribute.cs

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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine;
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using System;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit
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{

Assets/MRTK/Core/Attributes/TagPropertyAttribute.cs

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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine;
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using System;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit
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{

Assets/MRTK/Core/Definitions/BoundarySystem/MixedRealityBoundaryVisualizationProfile.cs

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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Physics;
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using Microsoft.MixedReality.Toolkit.Utilities;
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using UnityEngine;
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using Microsoft.MixedReality.Toolkit.Physics;
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namespace Microsoft.MixedReality.Toolkit.Boundary
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{

Assets/MRTK/Core/Definitions/Devices/MixedRealityEyeTrackingProfile.cs

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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Input;
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using Microsoft.MixedReality.Toolkit.Utilities;
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using System;
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using UnityEngine;

Assets/MRTK/Core/Definitions/InputSystem/AnimatedCursorData.cs

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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using System;
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using Microsoft.MixedReality.Toolkit.Utilities;
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using System;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Input

Assets/MRTK/Core/Definitions/InputSystem/MixedRealityRaycastHit.cs

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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using System;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Input

Assets/MRTK/Core/Definitions/SceneSystem/SceneActivationToken.cs

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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using System;
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namespace Microsoft.MixedReality.Toolkit.SceneSystem
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{
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/// <summary>

Assets/MRTK/Core/Definitions/Utilities/ArticulatedHandPose.cs

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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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#if UNITY_EDITOR
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using Microsoft.MixedReality.Toolkit.Utilities.Editor;

Assets/MRTK/Core/EventDatum/Input/HandTrackingInputEventData.cs

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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Input;
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using Microsoft.MixedReality.Toolkit.Utilities;
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using UnityEngine;
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using UnityEngine.EventSystems;

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